Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…
Not a tutorial per say, but nothing says you have to bring in a mesh that's 'accurate' for texture painting. You can bake all your maps externally and bring in a mesh that has all the components you'd need to do painting and previews in 3Do, even if it's an exploded mess. As for material consistency, you can save materials…
Thank you Mark. I think the big thing I learned here was that duplicate is not the same thing as copy. I never used copy since I thought duplicate was the same for some reason. I think I must have been using duplicate to try and achieve this result and I didn't know that doing copy brings over the skin weights as well,…
The new layout look way better, good job. What bothers me in your portfolio is that you have only one very good piece, Cable. The second one we see, the space opera princess, is miles away quality wise from Cable. She looks really rushed. However I think that just by retexturing and posing her you could bring her to the…
the comments regarding anatomy are lolz, if referring to the face. yes it's stylized! i think the face is great, good character. i will comment that the shoulders do look out of place, and the body could be structured a bit better. i'd bring the shoulders back a little bit, and bring that pivot point a lot closer into the…
I feel like being honest, firstly that this is amazing secondly wanted to add that i thought the blade was a copy of something I created for the dota2 contest wayy back when, then i saw it is a part of the comic so i didn't bring it up, it doesn't matter because if you look now a couple of douches "altered" the design of…
I like this but here's my crit and take it or leave it, but I thik it would help the design: Those Clamps that seem to be at the tips of the hip, bring them closer to the ribcage and the actual little hip structure you have going, and turn them forward just a bit. then the actual thighs, will feel more like thighs. put a…
Hi, to all ! working with next part of my plan: wrist . That is the most difficult ,in my opinion, cuz you have to balance with design and predetermined functionalyty. So I started with some Zrush definition of main parts: from this point went to Maya to bring detalization to next lvl: but , suddenly, bringing all together…
The bicep has an unnecessarily large amount of edge loops for something that has almost no changes to the width or size. Either keep the loops and buff the arms out, or chop off a couple of the loops. Legs are pretty good, I can imagine you wanting this to be stylized slightly? The breasts need a little bit of influence…
I'd love to see you bring out some complimentary colors or even a triad with your texture for that cappilary tower. When I think tyranids or Warhammer 40k in general the miniatures and styles definitely grab from a wider range of colors. Even if you went with an analogous scheme it would help bring out more with the model.…