Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
yoshtov I can't thank you enough! had this exact problem on a couple of my scenes recently and after countless hours of looking for fixes thought redoing them from scratch was the only way to fix it. You saved me from many hours of pointless work. And I created this account on this forum just to express my gratefulness for…
Happy Thanksgiving polycounters. Thanks all you guys for the helpful crits and solutions. It helps me re-look at the concept with a different focus. @ Alberto Rdgz: You've got a good point. It's so obvious they should be bigger too, how did that slip by my eyes? :) @ Ex-Ray: I was aware of silhouettes, but this talk of…
Hey, thanks for the advice. No worries, I'm not delusional enough to think my work is anywhere near good enough for the companies I listed. ;-) They are a long term goal, something to aspire to. The studios I interviewed for, were small mobile/casual companies. I wanted to get started on some work, mainly so that I would…
Thank you for your reply! I actually thought about doing this using ZWrap. I would have a default, rigged, optimized 3D model and then I would have a model with desired face shape and using ZWrap I would transform the default model face shape into the desired face shape. But from my understanding, I thought that the…
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
blitz, thanks for sharing your work! I'm wearing the CIO helmet right now in-game. Looks badass! Finally finished blocking in the armor. Now on to the task of refining/fixing topology and getting right into the high-poly details. I will try and post wires soon, because I know my mesh is going to have some pretty messy…
Thanks for all the feedback. I was tempted to just start this one again... but iv stuck with it and decided the first thing I needed to do was fix the silhouette. Below is the before and after (or after and before in this case). Any suggestions on how to improve this further? @metalliandy: Thanks for the links to those…
@dustinbrown: Thanks a lot for the feedback man, really appreciate it. I'll definitely cut out those curtains, scale up the torch holders, and scale up the statue. I'm not really seeing what your talking about in the reference, but I think I get the idea. I've also never done any skulls before, and sculpting that will be a…