The sparks with trails look good but the distortion/wavyness of the movement is a bit extreme. For example, ou have particles on the outside moving across to the other side of the explosion which seems a bit odd. You could have very low wobble in the beginning and then add a bit more as they slow down if you think it needs…
Ah the final strider battle was awesome ... Just about every set piece in Episode 2 was awe inspiring (although it always irked me a little that you could see a seam in the swirling clouds above the citadel or maybe I was looking too hard :p ) Can I say that Raymond game looks amazing I'm really going to have to pick it…
I wish I could find the youtube series... it was about a small group of guys, I think around four of them, that sacrifice a lot and start developing a game in the unreal engine. This was before the UDK was out, and IIRC, they only had a few months to prove they could do something cool with it and pitch it to CliffyB. I…
Hello! The end is nigh, but we still got some polish to do! I've modified the attack ending b/c it added more of the nimble/energy Tandel's supposed to have. It also feels a bit more impressive, even though it's simple geometry being scaled, xD. Unfortunately, I feel like it's not as playful as I had intended...but what's…
Browsers support different Color Profiles and when browsing Artstation you most likely use SRGB Today's browsers are color managed, so most people will not have an issue with your image You should use SRGB when uploading your images to the web. Adobe 98 is an ICC Here is a list of which browsers now wouldn't support to…
Hello RoxyPox :) Good start! what is lacking in your animation is: - Your character is always bended , you don't have a straight line in every step or in the pass position and that make her looks awkward hehe. - His head is being controlled by his chest rotation , try to break that :) - Also the feet are always in a…
i got into a college for a game art program 5 years ago that had a portfolio requirement. IIRC almost nobody else had done CG yet, they submitted drawings and stuff. you'll stand out just by having already started making game art. in general the university isn't looking for you to be a great artist already, they just want…
This looks great! That tail and hip swaying motion is fantastic, nicely done! I agree with all of slipsius' feedback. My addition would be to try and get the back end of the wings to drag on the ground. That could help show that the wings have some weight, and it's a living creature because it's moving only what's…
Fantastic, conte! Gonna try to keep this thread warm until the real talent starts dropping images: Definitely out of my depth on trying to design a spaceship. This took me hours, and doesn't have very much going for it. The basic concept for my Descent ship redesign. I tried to avoid greebling or pointless bits and bobs,…
[ame=" https://www.youtube.com/watch?v=bJbcno4jXkg"]Preview3.mov - YouTube[/ame] I am noticing that, when I go from maya (I have it set at real-time 30 fps), to quicktime as a playblast that it seems a bit slower that how I see it in maya. Any suggestions on what I should do to fix that? Should i Condense it all down by a…