This project here is probably a good typical example: https://share.allegorithmic.com/libraries/1633 That's the project we use to do our live demos at studios and events. I use a laptop with a 960 for my live demos and I use a 980 at home. As for performance differences between 1.7 and 2.0, some people have reported a…
Im really on the fence about this one, apparently its only like 4 hours long for the singleplayer. But having played the multiplayer in the demo with my friend it was a really refreshing blast to play. stealing money and then becoming a rat snake and turning on your team. the demo gave me a few hours of solid fun. but i…
I played the MP demo for a bit and wasnt impressed at all. I mean technicaly the game has some stuff going for it but it looks -extremely- boring and wasnt fun at all. I did like that they had some parralax mapping in there when you blew chunks off the walls. That was nice, but for the most part the lighting was aweful. I…
if ure going to GDC to look for a job, be prepared to get your pristine demo reel thrown in the bin at the back of their booth and they'll say "we'll call you if we think your the right fit" Don't bother bringing a laptop, i tried that and it was too time consuming. HR people or art directors want to see the stuff then and…
Yeah, speed tree seems to be really nice, but it sure is quite expensive. But I yet have to see it used in a real game. All I have seen so far were demos and screenshots. And their sprite based approach to the leaves looks great on screenshots, but judging from the demos, I am not too sure if it will look as good in an…
Hello! My name is Antonio Duarte Silva and I'm the team lead and Game Designer at Black Helga - a collaborative and hobbyist group of people from all over the world. We're currently working on a demo for our first game: Trickshot, and we're looking to add a new Concept Artist to the team. Note: This is a hobbyist project…
We are still looking for another artist to join our team! Try out a demo build of the game on our website! Digital Rain Games I am seeking an artist (possibly two) to join a team currently consisting of 5, for an Adventure Stealth game. We are primarily looking for texture artists that have experience doing stylized,…
Hey Polycounters! Long time no post on the project but for very good reason, I have been diligently working on level 2's kit and a ton of assets here are some of my scificrates loaded with bullets I just finished :D also a snippit of the kit I've been building for world2 here: What's even more awesome is it's been a very…
impressive, but I'm curious of a few things. How much of the resources are left in that demo for gameplay? What was up with the camera control? It felt like I was rotating a stick in 10 inches of mud when I tried to move around with the imaginary 'right thumbstick.' Is that due to a capped frame rate or just wonky…
Portal A portal was added in the game because the map that we made was big we wanted players to have a chance to find each other, therefore I made portal that will transport player randomly around the map. 3D Model UVW Map Overall this 2nd tech demo was amazing, This time I worked in a small team of 3. The synergy of the…