Probably should have started one of these a long time ago but better late than never. I'll just start with some recent stuff and then proceed from there. Power armor voxel sculpt: Here's a base mesh I used to build from, mostly using the copy brush to grab voxels from for specific parts:
Ok so I'm trying to bake normal maps on the armor of my character some of the objects the bakes come out awesome other parts its showing edges on the actual normal map itself If anyone knows how I should fix this please let me know I'm super new to marmoset. Thanks in advance :)
D and E are my absolute favorites! H reminds me a bit of a Warcraft character but the glow (white) looks amazing. Maybe try that on another color too? Like making the corner of hoodie and inner armor brighter than rest so it looks glowing/radiant
Nice, another scene? Ballin. Good looking start. Not sure what else you could add, maybe some crates with cabbage, old armor...... dead bodies. :P Ha, that last one is a joke. But none the less. cool scene, looking for to seeing it progress.
I'm not a fan of Japanese mecha but this turned out really well. I particularly like your material definition - I think you nailed a nice painted metallic quality for the armor. Apart from some areas you transcended the game art aesthetic nicely.
I really like where you are going with this! (Especially the orange palette) The only feedback I really have is that the sholder armor on the right arm doesn't make sense to me. Having it come in front of the chest would prevent it from being able to swing backwards.
Really good model!! To address the floating parts issue. I would not be to critical about it. Those can be connected in many ways underneath, especially collar/neck armor can be just snapped with some kind of hooks or straps on the other side. Looking forward for more :)
some concepts from the artist I'm collaborating with Turnarounds After making refinements to the original body, we decided shrink the bottom portion. It was overpowering the human torso. We also thought that giving the character armor would enhance the overall visual interest. the latest iteration
The handle of the hammer looks too thin. First thing coming to my mind is how it would rotate in your hands, using it. Id bring in more asymmetry on the kneepads, and torso armor The handle is around 30-40% thicker on the cover art Aside it looks nice
so the thing i noticed right off the bat is that her arms are way too thin and that her shoulder armor piece is not matching otherwise i would do some small proportions adjustments liking the concept BTW . looking forward to see more progress on this