You're missing an explanation of which software you're using. I would suggest adding it to your thread title. E.g. "Maya 2016: mirror along custom axis?"
Hi! I'll be posting updates here! I'm doing Star Guardian Soraka because I really like her star guardian look, her moves are elegant and nice too! Here's a really quick thumbnail of her; I'll be posting more thumbnails soon! (including value sketches)
Hello, This is my first polycount contest and I love Riot so what better time to join!! I'm going to be doing Infernal Kalista for mine, here are some mood boards I whipped up just now to prepare. All things Kalista: And next some Infernal refs:
Dude, there's something called Perspective Match in 3ds Max. It's implemented in version 2014 and up. That'll help you match the entire scene, make sure you line it up entirely ... Hope this helps
Software: Maya 2016.5 Ext 2 Plugin: HardMesh 2.1 (trial) Operating System: Windows 10 (latest) Hello everyone. I would like to try out HardMesh for Maya because it looks awesome! The only problem is, I can't figure out how to open it. I have been using the following documentation. I installed it and verified the two…
Previously was working with quixel suite and everything worked fine, five minutes later i open a new object to texture.. and it asks me to connect photoshop with quixel.. ive tried everything, reinstalled both pieces of software, ran as administrator.. nothing :(
I have edited ,saved and reopened the file many times, but after adding a Blinn Material, I can not see my main object! The outliner says that the object still exists. I also use other people's software to open it, or add other Material.... No effect! What's the problem? Is there any solution? Or I should rebuilt the…
UPDATE: WIP 8 Hello guys, I'm going to do an Zerg inspired version of Nocturne, I'm basing much of the Zerg design of the Starcraft game and some things from the Xenomorphs, I hope you like this crazy invention and suggestions/feedbacks are always welcome! Concept: Little reference sheet, many of the references I entered…
Whenever I select a group vertices to snap using vertex snap, it only snaps according to the center of that selection rather than the vertices themselves. So for example if i select 2 different verts, the pivot is that the center of that distance. And the snap only works on the pivot selection and not the verts themselves.…