Hi all, First of all, I want to apologise for probably asking the same question you've all heard a million times over! I am a blank canvas, completely fresh to the industry and the art world! I have stumbled across a bit of a fascination for the 3D world and designing and exploring my creative side! I was wondering if…
Hi, I’m Fernando. Looking for Concept Art? Whether you are starting your project and need a complete conceptualization from the ground up or are well into production and just want to take some workload off your team, I’m the artist to speak to. I specialize in [b]Sci-Fi[b], but I can work equally as good with [b]Fantasy[b]…
Theres too big of a gap between the weight of the hammer at the end, where he can barely lift it and the ease with which he handles it, especially how fast he is able to stop it. The most weight and needed energy will kick in to get this hammer in motion and to stop it (Think inertia). In the first animation he stops it in…
Hi wonderful artists! I'm making a Megaman X inspired 3D-action platformer. Here's a vid of the fan game I made that I made as the base for this new IP game: youtube.com/watch?v=QvQHT05okC0 This is the main character, DeLTA (based on a model I found original on Sketchfab): What I'm looking for: * Concept artist to tweak…
Alright people, I've got textures in my UDK environment that I was not sure were displaying normal maps properly. I use Xnormal for the majority of my baking, which by default (for me at least) is set to X+ Y+ Z+. I always import my normal maps into UDK as TC_Normalmap for compression settings. I tried re-importing one of…
Shit :( Just hoping that from the ashes of all these companies going down some start ups can emerge- let's face it, the whole boom/bust situation happens a lot in our industry. When I started at Mobius, quite a few UK teams had gone under, was pretty lucky to get my break. Then suddenly it took off again, and so forth. It…
I've never actually been anything other than "staff." Like I've taken on lead roles and senior roles, but I've never been formally a senior or lead. At the same time, I've never been a junior artist either. Honestly, I find people get caught up on job titles a lot and I wouldn't let a non-junior job description stop you…
Player to player collision is always a bit tricky. Handling collisions purely server side will result in being able to walk through another player for a second so I dont think thats a valid solution. In a lot of games you have problems when 2 players run close to each other in a line. The one in the back kind of jerks…
I enjoyed the movie. I liked that it was fasted paced like the original trilogy. I watched them recently, saw the pacing of the prequels and compared them to the original trilogy. The pacing was really different. Prequels were fairly slow. I liked that a lot was left to the viewer's interpretation and not everything was…
I think it's a typo on the wiki when it says it prioritizes "Cavity" first. I believe they mean Curvature. As I understand it, Cavity is supposed to represent small light occlusion (AO for small details) whereas Curvature represents convex detail like protruding edges as well as concave depressions. xNormal has options for…