she lookin cute, can you soften up on the shadows/details on the neck? making her look unecessarily old atm, also im not sure about the skin tone on the face, thers a grey ish tone jus below the cheek bone that throws it off. it could jus be me but it looks like dirt or sumtin, specially where the lighting is, that side of…
sorry for the wrong link, it's fixed now. I'm making this for the Nebula2 engine, but that doesn't say much by itself. What does say much is that I'm using the same skeleton as the character uses, and (since our engine can do it) we're making bones be shared among characters (we use paperdolling), which means I can't go…
Haven't played too much but I went through a bunch of songs at a friend's place. Cliffs of Dover on hard is possibly the most fun I've had in terms of the note chart. Really catchy, really well done. Even when the notes are going all over the place it just felt so right even on the first play. I'll have to go back and play…
I've been working on this for a year, actually it's roughly 4 months, but I had very little time to spend on this project last year so that's why this took this time. Whatever, let me talk about the project. The part one is finished, this was a nvidia waveworks study I did to learn and understand the usage of that plugin…
^^What he said. It's a term applied in anything art-related, such as how vector-based artwork is basically non-destructive in that you can easily scale it up so it's the size of a billboard or shrink it down so it fits on a business card. (That's why almost all corporate logos are done as illustrator files/vector-based) If…
Hello. Been a very long time since I've posted here. Work, uni (and life...) left me with zero time to do any 3D art. This is a small project just to prove to myself I can still finish something! This is a vase by Tiffany Furnaces i saw (and was infatuated with) in the NY Met. during a trip I took earlier this year. Above…
I cannot quite visualize what exactly you want to do, but generally, Substance Designer offers many different warp/distortion nodes some of which accept grayscale masks to influence warp strength, direction etc etc. Since you can create filters and generators for Painter in Designer, you can leverage these nodes and…
I just picked up modo, and a lot of weird crap is going on with it. The first thing I tried to do was change the UI colors, but none of the changes actually affect anything. Everything stays exactly the same color regardless of preference settings. Second, manipulating objects and the camera is all screwy. Rather than…
This is my material for the plastic thing. The two nodes circled in red and blue control the opacity of the drape. One controls the opacity when viewed from the front, and the other controls the opacity from the back. Now the red and blue circled nodes are connected to a Lerp node. The alpha for the lerp is Fresnel…
Yeah that's what I expected then, also this is on their animation documentation: https://help.sketchfab.com/hc/en-us/articles/203058018-Animations So yeah, you can only animate a whole object using transforms, you can't upload a vertex animation. You will have to find some way to bake it to bones, or blend shapes. Below…