Hi Polycount, I am a new member here, and am having a hard time finding a modeller for this particular item. For my project, the main character wears a certain type of shoes, particularly high-tops. I was wondering if anyone would like to help us out and take up the job of modelling us a pair of high-tops similar to…
Two wishlist items have been added to the forum. Both in the forum root, and within each category. * Show the latest poster's name. * Show the latest post date. Clicking on the user name goes to their Profile, and clicking on the date goes the latest post. The column used to show the OP's name and post date, not actually…
Welcome folks, As the 3December theme seemed to go well, the next logical step, of course, is daily for a year! Define your dailies as works for you. Maybe it's one a day for a week or two weeks. Maybe just maybe at the end of the year you have 365 new items. That.s not so many right? 365? you can do that surely... in a…
Thiago Vidotto has produced a series of tutorials and guides for use in creating items for the Dota2 workshop. These are meant for the intermediate to advanced artist who would like to get some insight into some of the techniques and methods of the Dota2 pipeline. Each is fully laid out here on the site and you can…
I made this model to be a case study in learning Substance Painter. Workflow was pbr-metal-rough+ao. Modeled in Blender, fully textured in Substance Painter and finally rendered with Marmoset Toolbag 2. The aim is to be somewhat medium poly-ish hero item. My commercial experience is pretty heavily mobile-emphasized, so I…
Hello! These are just a few low poly models I've made for a game project in Minecraft. They are furniture items for an apartment. I would have put more variety into the shapes, but Minecraft only allows an element to be rotated on one axis at a time. Very limited but it's fun to work around it. The textures were a lot of…
Hello All I 3alola iam new in workshop i made some items but i have alittle problems in reduce it for submission but i am sure i will get help soon then i see Huds so i tried to create one and here is my first i updated the hud as the comments i hope u like itt http://steamcommunity.com/sharedfiles/filedetails/?id=241868318
Hi everyone! Decided to make a thread here with my concepts and collaborations. So far I've got the following stuff in the workshop: Blade of the Turstarkuri Acolyte Blade of the Turstarkuri Acolyte (Offhand) This is a collab thing I've done with mechbgum, feel free to rate it in the workshop! Sharpened Fang First item…
How important is edge flow when retopologizing props like chairs, couches, regular non-organic items? I know edge flow is necessary for retopolgizing characters, but not sure about other things. I always focus on silhouette, but have noticed that some of my props dont really have edge flows for the smaller details like…
I've encountered a small problem with 3DS Max 7. Whenever I drag any item on my scene, It ignores the X, Y and Z axis drag-lines and allows free movement but also displays an odd little blue line joining the object to the old object position. At first i thought it could be animation and tweens, but i've removed all…