I think that's the case - Grimmstrom, make sure that after you bring the decimate mesh into Max you clear all the smoothing groups on the model. This way you will retain the sharpness of the original sculpt. Other than that, it looks pretty awesome - it tiles very nicely and with a nice diffuse and spec, it will look even…
Because it's the only job I enjoy doing. I come from a physical labor background and while I miss that work (kept me in great shape), it was miserable, uninspiring, non-creative and fulfilling. Making games brings enjoyment to other people. Ever stand in line for a game release? There's a very positive feeling around,…
Good thoughts! Yes, agreed, i've already replicated much of the canvas navigation. One issue i have with photoshop is that some shortcuts are handled with special code, for example dragging to change brush size. I'm building what i think is the most capable shortcut system possible. Any slider in the app can be mapped to…
Hey guys, I was wondering, when creating a texture map for a 3d asset it is more beneficial to start your texture map at a very large size and then downsize it later on in the pipeline when your ready to bring the asset into the game engine? For example say I was modeling a barrel and started my texture map size at…
You have a bunch of twins you should try to break up. A twin is where you have two or more things synchronized exactly. In your jump, both feet contact and leave the ground at exactly the same time. Both arms look like they mirror each other. In the anticipation for the jump your character looks like he is off balance. He…
I've burned through my lolposts quota for this month, sorry. Hi everyone! It's me! The downfall of Polycount, the vile criminal mastermind who dared commit this heinous crime to the most holy of frontpages: sharing something that made me laugh. Here we are, in the burned rubble of what was once Polycount, picking through…
I have a maya scene with hundreds of materials (mostly phong). What happens is all of them are very low saturated and I need to bring the saturation up just a bit for all of them. Is there a script that allows me to play with all HSV attributes simultaneously? Just to make it a bit more complicated, I have quite a few…
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Hi everyone, I have a very strange situation happening. I am importing a model from 3ds max and want to apply dynamesh. The thing is that I hit a wall with 4096 dynamesh resolution at 2 mill polygons, I need more. Whatever I have tried doesn't work. If someone could help me I would appreciate it a lot. What I have tried: *…
All of the above thread is incredibly sound advice. One thing to add based on this quote, while you are still figuring out the main pipeline of 3D please ignore this fear mongering about draw calls that so often gets blown out of proportion. 99% of the time in a non-production environment you will not need to worry about…