Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
got bored of fiddling with it and immediately undoing the changes. went too lowpoly with it, and i hate the feet. theres a bunch of wip pics in the same folder