this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…
I found some time beetween commission works, and Resumed the work on this guy, starting the texturing process, for after send all to Marmoset Toolbag 2
Hello, I've been working on this for a while now and I'm getting to the point where I dont know how can I improve this further. Any help is appreciated. :)
Hey Guys I have made a Porsche for my PF. It would be cool, when you give me some Feedback. By the way, i have also a little Rendervideo Wath this [ame=" https://www.youtube.com/watch?v=7xy5PJ4H_2U&feature=player_embedded"]Porsche 3d Model - YouTube[/ame]
hi to all i am working on my show reel and just want to know that can this type of view port result( [ame] http://www.youtube.com/watch?v=6IU-iZ7m2f8[/ame] ) be achieved in Maya. I would really be thankful if any body can help me.
Hello guys, does anyone know what might be causing this error in Muster Console- Exit code 3 differs from expected code(0). I checked the submisssion it seems some cpus are rejecting the 3dsmax file.It says something about frame 0.Anyone know what could be causing this?