Okay I have another issue...I'm trying to render my scene through lumen and I gotta say I'm having a very difficult time getting the render to look decent. Are there any suggestions on how to improve renders? Please help me it's driving me insane. Also, it only looks like this through sequence, in game it's fine.
-Everything looks really "Last-Gen" with big blocky faceted shapes and too many baked out shapes. -Using more geo is going to get you a better look and with specs of all systems getting better and better, the cost is almost nothing. -Some of your texel-density is just really bad. -You focused way too long on that first…
Had some time over the weekend to work on getting this done. i'm thinking I'm almost done with the anatomy in terms of everything being pretty much in the right place... I can see some areas from the back view that still need tweaking... After, I aim to go ahead and polish / smooth / clean everything up from here, and then…
Hi guys. Please leave threads and recommendations on textures for super huge spaceships. How to do it correctly to get the level of detail at the level of StarCitizen. So that on cruisers of one and a half kilometers when viewed from the first person there was clear detailing.
Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
I like it, and props for doing the models yourself! Nothing major wrong with it at first sight, the rock formations look convincing and the distribution of foliage seems spot on for the most part, but perhaps you could play with a couple of different light situations, as midday and very little shadow are pretty difficult…
The best thing you can do is experiment. If the wall is plaster and exposed bricks you want to have a texture dedicated to plaster, one one for the bricks provided the bricks and wall are not the same material. If that is the case you might be able to just have seamless texture for the wall that gets reused on the bricks.…
Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
Hey everyone, I toyed around with and learned a bit about java scripting for photoshop in the past couple of days in an attempt to automate some of my workflow here at work, especially when tweaking diffuse, spec, and normal maps all day >< I think they are in a state where I can post them now. Rhinokey is hosting since my…
"Trinity-gen" b/c it established Sony, Microsoft and Nintendo as the holy console trinity (a trend which has been carried over to the current gen). "DVD-gen" or "Disc-gen" b/c all major consoles used DVD or MiniDVD formats (the preceding gen still had Nintendo using cartridges and PS1 used a data CD). So far the current…