I have my mouse in mouse mode for all three screens and I have my pen in pen mode for just my left most screen (where I run all my intensive programs). I had my pen set to mouse mode for the first few months, way back when I hardly ever used it. Now I use it far far more and there's really no way on earth you'd catch me…
DS handles 2000 tris per frame just fine at 60fps. It does 4000 tris per frame at 30fps just fine as well. If you do 1 screen only with 3D you can wing the 4000 with no real issue. If you choose to do both screens 3D at same time you're looking at 2000 tris per screen both running at 30 fps. This works by rendering the…
The Trees face in the exact same direction (screen3+1) I think the biggest improvement would be to fill the textures with more detail. It looks a bit washed out. The landscape is realy flat with no variation, maybe a bridge or a little canyon helps. The tree looks good from the distance but is too lowpoly in screen 1.…
Hi Polycount! We (3 friends) have started a project for an open-world single-player survival game for Android/iOS, and I'm working on the 3D assets. Any advice/comments would be really helpful. I'll update the thread weekly. Burning Barrel : 512*512 Base Color 256*256 Roughness/Metallic Texture 512*512 Emissive map 537…
I am using 15" laptop but never laptop screen really . It's too small for working comfortably . Prefer Samsung 22'screens because with detachable leg they fit a suitcase and survive airports just fine when wrapped by a winter jacket. Takes 5 min to assemble in any hotel or bnb place. Laptop keyboards are super…
Hmm, I don't know about that, tablet user myself. For node based stuff I just have my tablet setup so that it can rotate between a. main screen b. second screen c. both screens If I ever need Ill just use c. for node based stuff so I can have the entire tree on one screen and the app functions on the other. The border…
I recommend getting two screens or more. You can have concept art in one screen and your model in the other, or texture flats in one and modeling package in the other. The total amount of pixels in front of you for the amount of money you will spend will be much better if you get two slightly smaller screens rather than…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
The green screen effect is just for visualisation, it doesn't show up in the final GIF. It appears on pixels that don't change for more than one frame, so those pixels don't need to be written in subsequent frames (making the GIF filesize smaller at no visual cost). You can turn this visualisation off by right-clicking…