Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
HRISTO VELEV (BOTTLESHIPVFX) CHATS WITH EDWIN BRAUN (CEBAS) ABOUT THE 'SHANGHAI FORTRESS' SCI-FI VISUAL EFFECTS BREAKDOWN Tomorrow (Dec 17) with Hristo Velev and Edwin Braun: Pacific time: 10 AM , EST 1 PM // See https://www.facebook.com/events/1372833769556588/ NOTE: Please remember to join @ Zoom Room:…
My original post got swallowed up by a mighty beast before I could show the results of the feedback so I thought I would post this to share a few quick shots of the finished piece. Any thoughts are as always, welcome! https://www.artstation.com/artwork/8Y0oR Edit: Original post is back! If you'd like to take a gander at…
So I love sci-fi hard surface stuff. But when I try making it myself, I seriously struggle with getting ideas for all the small details required. I'm wondering if anyone knows of some good quality guides that help out with this. Or just some basic advice. I can find plenty of guides on the technical process of actually…
Hi guys, Here is my modular Sci-fi Environment I have been working on for my portfolio, still early stages but I thought I would post anyway. I will be texturing the scene using Quixel Suite and rendering it in UE4. Any feedback is always welcome. My goals: • Medium size Environment• Modular • Kitbashing workflow• Become…
Hey guys, first time poster here. This is a garage I've made for my 3d game assessment, the theme is sci fi for my group. I wouldn't mind hearing some critiques since I got stuck a lot when trying to decide how to texture the walls, and I'd really like to see how I could improve next time with my texture work/composition.…
Hi there, we're an indie team working on a Sci-Fi RPG and we're currently looking for an animator to work with us on a number of animations to be used during dialogue and combat scenes. You should be comfortable with the humanoid rigging system of Unity, and have rigging skills. You can find out more about the game here:…
Hey guys, I decided to start modeling a futuristic sci-fi train for an environment I'm starting on. I'm still pretty early in the modeling phase and would like some critique before i progress any further. The train carries light cargo (supply crates and foods). It travels through underground tunnels on Jupiter's moon…
Hey guys, first post on polycount! Looking forward to getting some good critiques from as many people as possible. I'm studying to become an Environment and Prop Artist for games, and I'm trying to learn as much as I can from places like polycount. Please be honest with me, and tell me how you see it. Sugarcoating never…
Hi everyone! Here's my first post in this forum. It's some sci-fi concepts I did months ago. Modeling, texturing, rendering by my own. Render using c4d octane, and most structures were made by c4d's displacement function(and JS displacement plug-ins) At the end of work, feels like there should have something for focusing,…