Hey guys, im new to the forum. Im 16 and I wanna be environment artist or concept artist for video games. Here is the first object I ever made. It was made in Autodesk Mudbox. I was wondering what program is best to use, since I can't pay for it. I would love to work with Zbrush, but it's simply unreasonably expensive.…
http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#5325724788699544082 As in this tutorial on page 9 of the tutorial he has a alpha as well as a texture file that he calls " acidic colors " I was wondering where I could get some alphas like this as well as textures? Anyone know ?
ah, then you'll need to move the verts, at least a little. right now it looks like they're not affecting anything. i should have mentioned - they look like rock band drums. so good job on that.
best skin ^^ my skin AK : http://steamcommunity.com/sharedfiles/filedetails/?id=681835270&searchtext=PC-CS M4A4 : http://steamcommunity.com/sharedfiles/filedetails/?id=682128040 Pls vote
Super solid, clean, straight to the point. Really nice portfolio piece as an asset show-off. Really like the rock work you have here. Nothing over the top, nothing noisy, just rawks. Nice stuff dude. No real critique here.
http://uk.gamespot.com/news/6312318.html Sounds like it could be around 100 employees, not good news. Pure and Split Second were great games but went to bargain bin pretty quickly. Hope everyone lands on their feet.
So after watching GI Joe last night and actually being surprised how much i enjoyed it, i just had to start putting together a sculpt as soon as i got home. Here is the progress so far. Going to start refining the arms now, legs and shirt are placeholders atm. Crits more than welcome.
Hello, I would very much appreciate any feedback or critique of this material. I'm making a few stylized materials for an upcoming scene I'm putting together and I would love to know if there's room for improvement. Everything created with Substance Designer
I just downloaded and tried sculptris. It's freakin amazingly easy to use. I have no clue yet how to render anything in it or I would post a pic. Suffice to say that I've made a female bust in about 10 minutes (fast for me). This was with no reading of documentation. It's got a great easy to understand interface that was…