All right, so the last animator I found didn't quite pan out as well as I'd hoped, so I'm looking for another animator again and I'm putting up some requirements this time. If you're interested in this contract, please e-mail me at torque_mod@surrogateinteractive.com *Must work with 3D Studio Max 8 *Must have…
Ok, I couldn't tell if you're being over exaggerating or if that's the serious pitch, but I'm going to assume you're taking this game's development seriously. Your elevator pitch is too long and doesn't sound like a game. Potential publishers, investors, other game developers would most likely dock you for points. On the…
@BradMyers82 : yeah It was all about refs selection, by the fact that, when a horse make a simple move, you've got about hundred muscle moving, making a normal map insinuate to make a reflexion of global muscle,( I don't know if my sentence work :| ) and so make choice of witch reference to use...It was a kind of refs…
I am really liking the concept. If you are going to be animating this guy, since he has an interesting face I would recommend checking out some info on facial topology. You'll find tons of links to topology flows that work well with the face. This will eliminate frustrating pinching that will occur if the topology is not…
Progress update: I applied what @Hymil said and softened the main body, but haven't completly rounded it off and removed the pinching at the edges. For the textures i wanted to go for a more realistic approach, but when it came to baking the textures i've run into a few problems, tried to fix them but i can't seem to, so…
Thanks guys. I was hoping that I was missing a nice technique while working in editable poly. I don't have much experience with patch modeling so I'll test it out. That seems to be the result that I'm after. I'm hesitant relying on techniques where the toolset's development seems to have ceased though. I'd love an editable…
I was gonna say you seem to have some vertical pinching on the edge of the sheild where is starts to curve along the rest of the sight, but having checked out the .obj all seems good so it looks like a material,render issue that looks like that area is creating a pinch when its not. The other thing I did to your. obj was…
As a veteran figure painter and sculptor (mostly modifications) I just wanted to add to some of the tips and recomendations given. I too was in a similar situation a while ago, minus the 3D sculpting machine...lucky! Just want to share some of my knowledge so you guys might have an easier time. One of the reasons why the…
Hi Guys, Can someone give advise how to improve this. The references I used are at the bottom of this post. The thing I'm not sure how to do is the eyelid, do I use the pinch brush. I used the pinch brush for the eyelids, but I don't like the result. I also struggle in seeing faces of planes so I mostly spend time just…
http://www.polycount.com/forum/forumdisplay.php?f=43 A subforum called technical talk. As for your sword sheath, it's really hard to tell what shape you WANT it to be. I don't see pinching but if it's the stretching back you're talking about you need to add supporting edges. Mainly the red line, if you're also looking for…