Thanks everyone for great feedback! Totally agree on issues with proportions and scale, the wheelchair was way to big. Just threw it in there, didn´t really have a decent prop to measure with until now, which was a mistake. I Eye-measured all the wall pieces from the photograph and it does feel a bit off at places. I'm not…
Holy fuck guys! Yall really have set the benchmark for how good this gen should, and can look like. Every single piece posted is totally inspiring. I have some studying to do, hehe. Kudos to everyone on the team, and thanks so much for posting! Congrats to you all. Yall should be extremely proud....seriously. Looking…
Now that I finally have time to type, I wanted to chime in on this. Geodes are awesome, infact I grew my own back in school and I still have it. They are by far cooler than your average crystal-cave map. and this idea is totally insane. I might question if its "visual clear" enough or if it's too busy but the idea is…
This was one of the most ambitious pieces I've worked on as a 3D artist, and I had an awesome time working on it. My favorite part about this project was doing the trim sheets and tiling textures, and it was so much fun to watch it all come together into a finished piece that I probably never thought I could make a couple…
This opportunity is now closed as the position has been successfully filled. Hello everyone, I’m Rémy, founder of Naos IT, and I’ve been working on a video game project for the past five years. We are now entering the first phase of prototyping, which will focus exclusively on gameplay development in Unreal Engine 5. The…
Tobbo: Thank you! :) Yeah, I guess that's what I'm going to do then. Planning to do those small grass meshes tomorrow and then see how it looks. Popeye9: Thanks for the crit! Yep, I totally agree! I'll definitely re-do the ivy! Archarial: Thanks for your comment! Sure thing, here you go. Screenshot's straight from 3DS Max.…
Macattack - You're totally right. I only realised after i made the body that i should have just done it the way you said. I had in my head that i had to make a great base mesh before i did anything else and i think i just blew a lot of time, but i learned from doing so not a total loss i guess. I'm also wondering about the…
Thanks for moving it Mop! I don't run into naming issues as much (well, spelling. . .grrrrr) but the one that bugs me is a single max file with 150 modular pieces that fit together on a 10' grid, but with each object placed at some arbitrary x y z coordinate. And then people wonder why our modular pieces have gaps or…
Man, I do like this character...he just oozes...character I can feel what ironbearxl is talking about, though...maybe if you just brought his shoulders and head down just a tad, he'd round out to something closer to the concept sketches? And as to mise-en-scene...about all I know is that if the camera is above the subject,…
I watched "The Life Aquatic" about a year ago. I fought off sleep during the entire movie because "I just knew there was a point to this movie...I just had to be patient." But that point never came about. It was an absolutely boring movie...for the sake of making an absolutely boring movie. The only thing I liked about it…