That's a good point. The last 4 games I have worked on are gender neutral: Overgrowth, Receiver, Desperate Gods and Low-Light It's good to be proactive on these matters instead of all talk.
So I gave parallax a try (thx to a polycounter fellow) in 4.15 , and it works fine with decals! But only when its a decal volume :neutral: On a mesh, it still doesn't work..
I agree with silvershrimp. Push the materials a bit more. Better lighting. Fill the image as there is a lot of wasted space. Don't render on black background! Pick grey or something neutral.
lol i just attatched the head to the neck in unreal and put both on play animation asset and recorded it with shadowplay, super crap but im on a serious time budget here :neutral:
I was literally on the verge to buy a Playstation just for RD2 ... I didnt :neutral: All I can hope for is a PC version. Do you guys think this will ever happen?
nice shot jordan, though his neutral stance kind of lowers the creepy factor. Any chance of us getting a render of that guy wearing a tux and a monocle? just a thought
I tried so much things but I don't know how to do it :disappointed: The thing that bugs me is when I try to add the supporting edges to make it look hard :neutral: