Hello All, I am looking to contract a 2D artist that is familiar with the art style in Paper Mario: The Thousand-Year Door. Here is an example of what we'd like replicated: If interested, please reach out to me at Libio1991@gmail.com. Thanks!
Hey, guys! This is my second space marine character project. After publishing the first one on artstation I realized, that it's not quite what I was aiming for. You can check it out here: https://www.artstation.com/artwork/EV9G1N So I decided to start a new one, but with corrected proportions and more accessories. Here are…
A LArge Number of Authenticity errors. Is this supposed to be from Viet Nam, or WW2? It looks more viet Nam, but the insigina on the helmet is for the US Army 1st Cavalry. The Uniform looks like a mixture of the first pattern and M 1967 Field uniform. The vest is an "army" Flak Vest, and the marines had a different, and…
i noticed the grass in mario seems to have an alpha grass running along any border of the tiling grass texture in the game but its seamless. my thoughts on how this was done is by having a stip of polygons around the border edges of the grass, and that stip has alpha on both sides? one side shows the tips of the grass and…
Hi everyone. I wanted to do a practice piece so I'm trying to model a wheely bin. It isn't glamourous in the slightest, but as it is moulded out of one piece I figured it would make for a challenge. I recently learned about sub-D corner topology so wanted to practice this too. I would imagine this as a film asset, but…
Excited to enter my first game art contest. It was hard to choose a champ to work off of with so many awesome spell casters. Im going to Recreate 2 of Vladimirs spells.
whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…
This position has been filled. I am looking for a 3d artist that can make Mario Kart 8 style karts. Please send a portfolio with in game examples (Unity preferred). Must be able to deliver model and Unity prefab. Must be textured. I am looking for 10 karts for $1,000 USD total. I need them by the end of June beginning of…
I would like to recreate a fireball effect from Paper Mario in OpenGL, but I am not sure where to start. Here is a video of the effect: [ame] https://www.youtube.com/watch?v=PklBETCihr0[/ame] When the enemy is attacked with the fire flower, there is a large explosion of fire: This was not achieved via pre-rendered sprites,…
Hey everyone, Working on a space marine helmet with some missing panels and exposed frame/internals. I want to make a helmet that looks much more high fidelity while maintaining the iconic shape/first read. Here's my concept/orthos, I referenced the original models, along with Ted Beargeon's and Mike Hill's work when…