Hello everyone! First of all I'd like to say, that you're making a great effort with all Substance tutorials over the internet, glad to see that you also have your own sub-forum here on Polycount. I've recently seen Substance sale on Steam, so I got really curious about you software, I gotta say that it looks fantastic. I…
[IMG][/img]http://dl.dropbox.com/u/502529/Filter_foundry/creature1.jpg I created this tutorial recently that I wanted to share with you guys, it’s not a detailed step by step tutorial due to the 1 hour limit I was told to keep it to. Due to the creature’s size and the details that needed to be added it went over that 1…
Hello! I'm looking for freelance concept art and/or illustration work. I'm specialized on character and creature designs, but I can do environtment and prop works as well. I'm a Concept Artist and Illustrator from Hungary with over 9 years of experience. I've mostly worked on Mobile Games and various smaller projects. On…
I know the title seems a bit hazy but for my module at University we are required to re create a Dinosaur and of course Godzilla is a mutated reptile so the only way I could do Godzilla is by basing him of a T-Rex ;) I started with this very very basic base mesh and sculpted from there side Front 3/4 this was a little bit…
The original idea was for a monster or demon style character. So I designed it to be a much stronger, more vicious style of creature. I found out later it should be more "alien" in style, and I didn't reconcept the creature I just went in and changed it while I was modeling. It went from an attacking monster to a more…
Spiral Game Studios (http://www.spiralgamestudios.com) is a brand new independent games developer. We are currently recruiting additional talent to accomplish some of our immediate deadlines. You will be working alongside other passionate and assertive indie game developers and helping bring an amazing vision to life. If…
Hey Everyone, Here is an update on the Creature Box fan art piece. Baked out my maps and have things going in Marmoset, but still a lot to do map wise. My roughness needs more work and I am still not satisfied with the materials that I have in place. They are slowly getting there though. So far I am using only, Albedo,…
Hey ladies and gents looking for a very skilled 3d artist to help develop a massive exploration space game. We are a team of 5 who just lost a very good 3d guy due to work. who we are?. http://www.blackbeachstudio.com/ latest level. https://www.youtube.com/watch?v=Hs3-ddHmmRA who I am... hi im Justin. my art…
Hi guys, first time post. This is my creature/alien design I have been working on for awhile here. I have gone threw a few design changes and I currently like the one I have. I am currently doing some poly paint on it and I'm just about ready to bake. So I was wondering what you guys think of it and if you have any…
This is a design critique, not a creature anatomy critique: What stands out to me about Evolve is how very particular they're about character roles and purposes, and how they translates into their visual design. There's very clear differences between the existing pantheon of Monster right now. The Goliath is the brawler,…