I know the title seems a bit hazy but for my module at University we are required to re create a Dinosaur and of course Godzilla is a mutated reptile so the only way I could do Godzilla is by basing him of a T-Rex
I started with this very very basic base mesh and sculpted from there
side
Front
3/4
this was a little bit more progress before i add in the back spikes, teeth and claws
just a quick before and after how I have developed the creature
I found that by looking at different images of the monster from the 1998 film I could create a more accurate looking monster
as it currently stands with no surface detail
and this is where I am up to at the moment and feedback will be greatly appreciated thank you
Replies
large forms > Primary silhouette
medium forms > Internal volumes: Musculature, Material differentiation
small forms > surface details: scales, dry and cracked,
Try to make each pass look good before moving onto the next stage in detail.
I feel like you jumped too quickly onto the smaller details, before sorting out your larger forms, making it so that no matter how awesome your detail sculpting is, the underlying forms are still problematic.
The balance of the shapes are all off too. Visual weight is hugely important. The character in question should be able to sustain its own weight, and right now it looks as if it would fall forward. This would have been a good thing to fix in the initial "large form" stage.
Godzilla has been on a diet, ive made the head smaller, extended the tail and changed the posture, and made the shoulders abit bigger to support the spikes
anything else that would help impove my work im all ears ... well eyes XD
also made the chest abit smaller
could work and re work forever but deadlines are closing in fast so this will have to do. next retopology
this is me so far, this will be going into UDK with a small animation, so if ive missed animation loops kick my ass !!!! thanks guys XD
what is the point of this assignment? To recreate a dinosaur or just do whatever you want? Personally, if I was your instructor,I would feel like you're copping out by doing Godzilla. Additionally It feels like you aren't really using any actual skeletal/muscular reference from a trex or other similar creatures. The lack of posture and weight feels like you arent using any real world reference such as large birds. This is compounded as well when you were critiqued on such things and you wrote it off as having "deadlines" but you were able to add in awesome shoulder spikes and gather movie reference. Could have taken this time to google; trex anatomy, trex topology, dinosaur anatomy/muscles. Your basemesh feels sloppy with little attention payed to modeling or basemesh theories and could have addressed some of the before mentioned anatomy issues in this stage. Did an instructor/someone critique this stage ? The sculpt itself is lacking cohesiveness between the large,medium and small details. The forms feel rushed, like you are just putting marks where you think they should go rather than looking into the appropriate reference. The retopo is unnecessarily dense and lacks edgeflow. Again a little research here wouldnt hurt. Overall it feels like you are "hearing" the critiques but not really listening.
Again, no malice meant, I just think you could have created a better product and learned more if you'd have put more thought into it.
ok right ..
anatomy, ive looked at some t rex references and my first goal is to block in some of this anatomy
heres me so far
the goal is to translate some of Godzillas features onto the main anatomy of a t-rex, im going to look at the skeletal structure of the t -rex and look for logical places for those spikes
The anatomy differences between a t-rex and godzilla are massively different if you look at them and compare them.
Shoulders are a prime key where you keeping skiwing it, Zilla has human like shoulders while a t-rex's is underdeveloped. The neck spine tail and legs are are all massively different too. You should have really started with sketches of what you want to achieve. Draw up some concept work and go from there. Right now your swinging in the dark.
Try smoothing out some of those muscles. Look at the reference above those 2 zbrush sculpt images you posted; the muscles lay underneath the skin and are actually not very distinct, but they make up the form of the dinosaur and give it it's bulk.
Anyway I can't stop thinking how this creature would just fall flat on its face if it was real. It wouldn't surely balance would it?
It's looking good so far but I think you need to work on the anatomy a little, and lay off the detailing until you've finished the topology of each geometry level.
I wouldn't bother.
But onto the dino, it looks like you have a pretty bad base mesh, doesn't smooth very well and looks like it has loads of uneven poly distribution.
You should make a newer basic basemesh that divides all sexy like and see how much easier sculpting it is, also you seem to be going up in subdivisons too fast which is why everything looks a bit blobby.