Alrighty. So that forge does exist! My bad. With the bricks I would suggest two improvements. First, I'd stick to smaller bricks. On your texture it looks like there's three rows of relatively big bricks then smaller ones. Maybe cut off the three big rows and try and see how it looks with the smaller ones? Considering how…
Hey guys, thanks for the responses! Kaburan - The bend in the bricks is from the normal map that thinks its folding around the corner, so i'll have to bring it straight outwards. All the cloth is made in 3DS Max with hard edges. jimmypopali - Definitely agree with the long-looking bricks - gonna add some darker edges in…
Tinman, Gmanx: Agreed. I'll go back and make all these touch-ups after testing in game. I can't totally trust max's viewport for how it'll turn out, but if all this crits still stand once viewed there, your ideas are going in! Johny: Funny thing, I actually went into the blue channel and REDUCED the contrast of the texture…
Nice. Though some textures tile a slight bit too obvious like the brick wall in the upper left buildings. You could add some randomness with cleaver material setup. Also the floor looks weird. I'm guessing you're still working on that? You could check the vertex painting tutorial on 3dmotive, some nice tricks to break up…
I am new to this community and would like to say hi and get your thoughts on a project I am currently working on through CGMA. I am brand new to environment arts for games and would like to get as much critical feedback as possible as I work through the process and garner any tips & tricks along the way. So I will run…
Model the in-game mesh of the skull. Create a tiling texture of bricks, and another of moss, and another of broken bricks. UV the bricks to the skull, then paint blends between the bricks/moss/broken textures. Add specific individual bricks along edges here and there to break up the silhouette, re-using the same…
Another trick that he doesn't mention in that image is you can actually just add cuts after you lay out your initial UVs on the object to accentuate some details. If you notice on the sides of the wall piece, the bricks are modeled out a little bit. Save details like that for the very last step so you don't have to UV…
Soo.. Heavy stuff in school reason for lack of updates, work has progressed forward though. @Ben: Ay, I am aware of that normal thing, I dont remember what caused my normal map problems back in the days, I might not have known about that then. @Vofff: tack for the link mate This is not as much an update as it is a post of…
Off to a pretty good start, I love the ref you picked, awesome style. The textures on their own look pretty cool, nice work. Here are a few suggestions. 1) Door you can't get this done with tiles so some unique unwrap needs to be done. Probably float the door/step and pack them on their own sheet? You also need some kind…
Hey guys!I have been working on this weapon these days, and this is what I got. It was based on the original concept from the game, not the model itself. Hope you like it! Thanks for viewing! Hope you like it!