Just saw this thread. Same issue. http://polycount.com/discussion/174378/bmw-suing-turbosquid-over-car-models#latest It's generally OK to make a copy of an existing work. It's just not OK to make any kind of money from it. Whether reselling as a digital asset, putting ads on your site, etc.
Good stuff man, looking forward to more as I'm planning on moving back to Blender for modeling once Bmesh is out (currently I only really use it for uv mappping). Thought this was worth pointing out to those who haven't seen it. It's like polyboost for Blender I think. A script called LoopTools…
lol yeah i was drooling while watching bambi blu-ray bonuses with all the glass frames. Amazing work. On a side note, if you like the old disney environment style, i recommand to take a look at Anton Pieck work pic quality is shite, sorry http://www.deliciarum.info/14/02/2010/anton-pieck-jpeg-et-bmp/
I'm using this :( local sFrom = "tiff" -- previous format local sTo = "jpg" -- the format that we want local aBmaps = getClassInstances BitmapTexture for Bmap in aBmaps do ( local sFilename = Bmap.filename local sPath = getFilenamePath sFilename local sFile = getFilenameFile sFilename local sType = replace (getFilenameType…
Hmm wonder if that'll work.. The texture doesn't seem to override the polypaint in 3.5 like it did in 3.1 so I don't know if flipping it will even be visible in zbrush, but hopefully it exports correctly. When exporting the high res objs I was turning off the "Txr" option under export settings.. Because it looked like it…
pretty cool so far but def show it in lighting only also the picture you have is from the Zaha Hadid bmw central building its a very cool building and Zaha Hadid is a amazing architect Just as a sujestion bring some of the cool curves into your scene:
You won't be able to bake down the normals per se via the dx shader, but you can use the vertex shader to transform the output to UV space in the viewport. After which you can use gw.setPos 0 0 2048 2048 (2k x 2k, for example); img = gw.getViewportDib(); img.filename = bmpPath + bmpFilename + ".bmp"; save img;
He means when you look back at you're movie.. it looks terible blurred, textures and scene,,, but after a few seconds it more or less disapears when I gets going. I have the same problem. It think it needs to buffer the textures... I haven't found a solution yet. But you would expect it would just record normaly. Even when…