If you're aiming at a AAA racing game poly budget (Forza, Dirt, Gran Turismo...) it is easily over 200k counting interior. The workflow usually doesn't involve retopo, unless you're given a CAD model to work from. This probably varies from person to person, but my usual workflow is to start from a blockout and add details…
Only thing i can think of that usually happens is, group splitting any part of the mesh, you can ONLY subdivide if i remember correctly doing nearly anything else (if i was doing this i wouldn't do anything else if i needed just 'volume' added) will break u.v.'s edit, yes you can NOT click zremesh if you did and expect the…
I'm using a HDRI which is just plain clouds but I could try another one. The problem I had was that if it has any foliage it usually shows up in the sky and you can see the scale is all off
I'm usually not in ranked mode, which I suspect you spend more time in. I'm usually in 3s, but go to 4s, depending on how many friends join in. Your name seems familiar from much further back... not during my recent return to the game. I usually spend my time blocking, and trying line up shots for my team (and occasionally…
There are a few ways to get to a sculpt. When you know what you want to create, building a basemesh for that usually is the cleaner and more effective approach. This could also cut down your needed time for the retopo as you already have a base. But yeah if you wanna dynamesh things for instance, you could build thay ear…
Legacy , ACES, Adobe and why? Isn't Adobe one basically same as in Photoshop ( ICC profiles based) the games usually ignore while in full screen ? ACES one is for VFX . Games use only tone mapper part of it , right? What you set for Unreal5 based game for example ?
-The UI is very simple, if you've ever played an MMORPG you will feel right at home. Each class uses the ability bar differently though so I would do a little reading up on that before choosing a class. -It's fully free roam, but one difference I would point out is that the paths between the zones are separated by large…
HDR tv is nothing but a gimmick to sell all the same old things : wide color gamut + nuke brightness. Cheap colorimeters could be blinded by such light intensity and usually work less accurate for wider gamut . More expensive ones would do just fine probably. Thus an advice to calibrate such tv as usual one, probably for…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
VA and IPS are simply two different display techniques for a flat screen. VA is cheap and has usually a bit faster reaction times. Which can become an issue when you are a hardcore gamer. Slow reaction times can cause color bleeding with fast moving images. VA is most used in laptops. IPS costs usually a bit more and is a…