Hello! I've been working on a game for a few months during weekends, it's a mario-party-esque couch-multiplayer game, where you compete to see who can win the most mini-games. We're a tiny team of two, but come February we have more time to devote to this project than just weekends. As we speed up development we are…
Thank you very much =) Well, a lot of things happened in my life lately. Now I'm livig 2000 km away form home and working as a vfx artist at CG animation studio (creating cartoon right now - I looooove cartons) =) But I still continue learning low poly modeling (also a little bit high poly) and texturing. So I'm going to…
Hey RisTar, thanks for your comments. I acutally prefer a more realistic stylized style for 3D rather than something cartoony. For some reason I'm not a big fan of anime or cartoon styled 3D. I like bringing more realism with 3D, but not quite photoreal. I'm not quite there yet but I am working towards it. I'm also trying…
kunglao, I think you're confused about what style you wanted, and what style you made. This character is realistic, human style. If you really want a cartoon style character you'll have to start over, cause there is nothing cartoony about your character. Don't worry about that though, finish this realistic warrior because…
Yeah he is a Dragonball character. Right now, I agree that he looks like plastic and that his rear end is very, very flat. I'm guessing you're going for a more cartoony approach to this right? I know Buu IS a cartoon character, but there are ways to real it up a bit. Spec on the skin is a little too strong and too uniform.…
hi everyone, this is my first post and second attempt i hope 2 don't turn up that would suck. I have joined the forum to get feedback on my work. I am in my final year at uni and as my final project i have decided to create a Space Pirate crew of animals and their ship the swimming hawk. I have chosen to start with their…
should've mentionned in cartoony game, this kind of rig is the basics for me nowadays. animator loves the stretching spine, it allows them to quickly pose the spine the way they want... sure you can get a cartoon feeling with that type of control but a good animator will be able to use it to make realistic animation and…
A V A I L A B L E F O R F R E E L A N C E W O R K COMPETENCIES Blender; Substance Painter; Photoshop; Unreal Engine 4; Unity. SKILLSCharacter modelling; prop modelling; simple rigging; stylised PBR texturing; hand-painted texturing. DAY RATE£60 per workday (9am - 5pm, Monday to Friday). Payments must be in GBP and currency…
I feel like it could use a more consistent art style. Right now it has cartoon elements, stylized elements, and somewhat realistic elements all kind of at odds with each other. Maybe finding some good art style reference would help you decide how to push things forward. Also, the lighting feels off. It kind of looks like…
I imagine it has to do with a lot of factors: -what type of hardware does it run on -what kind of audience is buying into the genre -how has the genre been treated historically It would be rare to see a platformer using the same artstyle as COD, because platformers have historically been marketed as for kids with vibrant…