Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
Hello polycounters! It's been a long time. Too much work on Assassin's Creed Unity! Today I decide to take time and share my last work, an abandoned Car. Who says that I'm a big fan of last of us?! :) Here is a personal project I have done in 2014. The idea was to create an abandoned car on a organic piece of ground to…
the generation is done in software indeed just the looks depend on your card and shaders, however in theory at least the differences shouldnt be that much between newer cards, which run at higher precision. there might be a difference between older and new cars cause of internal precision there is a reference sotware…
Looking really good overall, the lighting and mood are working great, especially the sunlight coming through the beams and vines. =) One small thing that stood out to me: the step in the foreground feels a bit too smooth/curved compared to the rest of the stonework. It might just be me, but since the scene leans more…
Looking good though for the jungle the lighting is fairly harsh. You can see how the lighting goes from quite bright to almost absolutely black on the grassy area in the middle. I like the ideas in the desert. The bright train cars really stand out from the sand.
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
I'm going to share this little project I started last night! I saw a picture of a Hulk on Pinterest and thought, I want to do something similar. I started sketching with ZBrush using a head base I have, and something was coming out, but it was still a bit strange because I wasn't very interested in the comic book look. I…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
I'm a low poly modeler/animator. I mainly work in the Half-Life style, mostly creating weapons and hand models, but I can do other things as well. If you're need a commission contact me.Discord: ryder_joestarModels Portfolio: Example of animations: https://youtu.be/GkK0k8RV1OA?si=DfMXVy2vfrADd1s7…
So I've been all over the UE4 Forums and other Forums as well. I'm trying to figure out how to increase my cars top speed past what UE4 is giving me. I've adjusted the RPMS and I've tweaked the Gear Ratio and Torque curve no matter how much I seem to adjust these numbers I cant seem to get the car up past 200/KMH I need…