WHATEVER'S WORKSHOP Finally after months or being terrible i came to point between terrible and bad,yay.Anyways,after a lots of time spending time on Polycount i decided to make a thread.I'm young 3d artist,with no submitions to the workshop jet. Submitted:Noone Accepted:Noone Phantom Assasin: Concept:Scy 3D:whatever…
jnumber9 , yes that`s correct but not really a big issue, UV mapping and fitting into 1024 will be the real challenge :) Zetheros, mate i tried to adress as much as i can on the feedback you gave me. I think i got rid of some of the annoying elements, it`s a little bit more assasin`s feeling now, but i think i`m ok with…
Hey everyone. I'm working on this piece for my portfolio. I'm basing it off a concept done by Ubisoft for Assasin's Creed Brotherhood by Olivier Martin. I didn't do the concept or own any of the rights to it so I've just supplied a link to it here. Concept I am only using it to create this prop for my portfolio. Feedback,…
I have made this list because a lot of people have be asking for it. Legend: R-"Ready" It's model is item ready and the requirements are there. BD-"Broken down" The hero's model has been broken down but requirements are needed to put it in game NB-"Not Broken" The hero's model has not been broken down and there for not…
So i just got invited to attend this awesome Autodesk Meeting with the very creators themselves and other professionals along with one of the top modelers from Assasins Creed very own Ubisoft. it's 9:00am to 12:00Pm Eastern time They also are wanting to see portfolios of young new budding autodeskers and im soo freakin…
I always encounter the same problems when making a sky dome work well in game. The main issue is just that the player doesnt look up much so they dont see all the lovely clouds and details they just see the blurry tightly mashed up clouds on the horizon. How do games like rage or assasins creed or the new halo do it? Do…
Nicolas Collings posted his characters from Assassin's Creed Brotherhood on ZBrushCentral. Pics and thread after the jump! A Ubisoft-flavored artist, Nicolas is showing off his efforts in the latest chapter of this stabbing simulator. There's some nice work to ponder for sure, but there's a little bare wang in the full…
Quoted from the Workshop Thread: Should definitely have a pool of heroes this time instead of bombarding the workshop with one. Perhaps vote down to 3-5 out of the heroes who don't have sets. Heroes with no sets (But are workshop supported): (# of items) - Name (0) - Alchemist (0) - Batrider (5) - Brewmaster (0) - Centaur…
Good to finally see some stealth gameplay, even if it's not to the level of Blood Money. Considering this is probably the opening mission I wouldn't hold it against it. It's made to draw you in and demo well. I'm sure they'll retain all of the best parts of the previous games once you get down to the assassination…
I tend to be the opposite way. The more hyped I am about a game, the less I like it once I played it. Possible exceptions being Mass Effect/Mass Effect 2. Games like Dragon Age, Assassin's Creed, and SC: Conviction had me bouncing in my chair with excitement, but were major letdowns once I played them. On the other end of…