I use Substance Painter and sometimes Designer . SPainter has a nice name matching system to avoid the pain of cage tweaking . So the baking rays doesn't return hi poly object normals or other properties beyond two matching pieces like when you bake normal map on a finger and getting other fingers projected too. It…
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…
AAA studio is looking for realtime groomer to work remotely fulltime. Of course ,paid. and of course, must be really good ! Must using maya,fibershop. U will get licences. No worries for that. If anybody interested, pls send link to your artstation portfolio here or hit me up in DM.
It seems that somewhere in the last 4 years, the way in which Artstation presented new art changed significantly. I'm not sure if it was their allowance of AI art or the stronger promotion of AAA studio art(or both), but I have noticed a substantial shift. My uploads from 6-7 years ago received far more views and likes(and…
lol i thought this was along the lines of a game like '7 sins' or something .grinding hehe but yea.. if its an fps: fire trigger, twirl right analogue 3rd person? fire trigger, twirl left analogue 3rd person 'melee' types? target lock trigger, AAA AAA AAA AAA AAA all i can think up
Thank you for taking time out of your day to review my portfolio. I am open to doing TV and advertising as I've heard that those are more stable than doing AAA game studios or movies. At this point I would really want something where I'm not having to hop around from studio to studio every 1 to 2 years. When you said…
I caught some vids on youtube last night that placed a lot of blame on AAA greedy investors. It seems they cause huge delays in approvals costing a veritable fortune, cause too much interference with art direction. Not being gamers the direction is often unwarranted or incorrect. There was even talk of huge budgets…
Just looking at this, I feel like you're trying to do a bit too much with the normal map. I guess it all depends on what the piece is for, but if you're going for a AAA realistic style, I feel like there needs to be a bit more geometric detail in the low poly meshes vs just doing everything on the normal map. However if…
Hey everyone! 👋 I just finished my final project for the Advanced Master's Degree in Weapon and Vehicle Modeling for AAA Video Games at Voxel School, and I’d love to share it with you: The Road Grandma It’s a real-time vehicle created using a full AAA production pipeline from high and low poly modeling to texturing and…