Hy! For a long time trying to configure an optimal viewport in 3ds max, but not really succeeds. The Nitrous viewport turned off, it is not normally used in modeling for me. I am interested in a D3D viewport settings, which normally is possible to modify the cage (see raymiss normally) and its performance is adequate. Who…
I baked normal maps, curv, ao, etc. with SP. Then I made a test render with these textures. (without diffuse texture). It remains only to painting the objects in the substance painter. total 971 000 polys These are very useful scripts that help in the work. They save a lot of time and speed up the workflow. Get rid of…
My dad went through this recently. I woke up more than once to him moaning in pain . At least it's not something life-threatening, though; when you mentioned calling 911, for a second there I was worried. Well, I'm sure it doesn't help with the pain at all, but I hope you get through this as quick as possible.
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Substance Indie Pack has Substance Painter + Desginer + B2M3 for 25% off. Or individually each is 34% off! http://store.steampowered.com/sub/62715/ Modo 901 indie is also on sale for 40% off http://store.steampowered.com/app/401090/ (and on the official modo site, the full package is also 40%…
Cheers mate, thanks for that. though I'm thinking at this early stage, busting out those two further versions of the Porsche I'd mentioned above will not only test my noob level of 'competency' implementing this particular drawing technique but patience, as well...lol :) edit: also here's the car's wip, I posted on the…
Depends on the tris count. From what I know an environment for an AAA fps game like rainbow six has around 3-4 millions tris without characters. For platforms games I really don't know. But I think the tris count is higher now. I mean I can render in real time with GI a landscape with 33 millions tris at around 15-20 fps…
I7 950 12 gb ram Palit gtx 560 ti 2gb ver The only issue I typically have is texture related alpha clipping in the viewport. Various driver updates and sp2 got rid of the problem of random mesh transparency with more than 50k tris in a scene. I got the uv snapping bug once, but a reboot quickly fixed that. I've only had…
I cannot guarantee if its what are you looking for (as I don't have the technical knowledge) but it seems that this plugin permits to enable Vertex Normal editing: http://frostsoft.blogspot.it/p/plugins.html (there is a free limited in functionality version too) overview of the plugin:…