and thats only 302. 401 is currently on track for release this month and its looking mighty fine. http://www.luxology.com/modo/401.introduction/ edit - i heard both valve and id use this but its more a case of artists can use what works for them at those companies (as long as they can get it in engine of course)
Two more articles have been published. Game Art for Gamers 103: Principles of Design http://www.takuchat.com/game-art-gamers-103-principles-design/ Game Art for Gamers 104: Color Theory http://www.takuchat.com/game-art-gamers-104-color-theory/ The next articles are "Color Meaning" and "Intro to Game Art". But i'm wondering…
Yeah, it's hard to say really. On a 400 tri model you can almost count them on screen and tell if it's 400 or 800. Seeing as how he said faces and the majority of the model is quads I just assumed it was quads. Either way my point still stands, even at 9000 tris I don't think it can be considered 'low poly'
Hello community, I wish everyone a wonderful day. I have a question related to Texel Density. Currently, I am working on a medieval village map for my personal project. I want to establish a Texel Density standard for the majority of the modular assets in my map. I understand that, except for unique objects, the meshes in…
Ive modeled on some WH40k stuff before, and I think 40k in general is a bad subject to learn because the form is given by tiny plastic figures and not real life measurements, and edges will feel wrong for 40k if you make them real life like, and vice versa , also the form is very blocky and simple. But if you really want…
Strange, it really should warn you if you're using an older version, at least in the main menu. Did you go through the "Open In Shader Forge" on the example shaders or something? And yes, you'll have to get Unity 4.2 or later to run SF! I might push SF to 4.3 and later, due to some features in 4.3 that helps SF quite a lot…
To anyone with the dynamic lighting/specular issues (that we have not emailed yet), it is a shader issue on ATI cards that we discovered with 103. It will be fixed in our free 104 update that will be out later this week. @nordahl - This is a PSD bug also present in 103 that has been resolved for the upcoming 104 update. If…
You think thats bad? Because we couldn't take the heat anymore, we decided to go out and buy an air conditioner. We get it home, only to have it break 1 hour later and we couldn't return it for a couple days. And because its my holiday, i had to spend my time at home dying in the 40c heat without an air conditioner. When…
I don't know if I totally agree with this. Sure. You "should" be paid that. But if the choice is not having a job and having one below 40k I would say that getting your foot in the door is worth the low wage. I don't have alot to back this up but I would say that there are a few small/medium studios that offer less than…
I know a few people starting out getting 40k - 45k in Vancouver. but i also know a few getting 30k. I guess it all depends on the studio and you talent level. But these were all film studios. I figured with the cost of living in the east and west coast, it would be really difficult living on 30k-40k. I'm not greedy. I just…