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Hellboy 2 trailer
Topic by
Thegodzero
·
Dec 2007
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Home
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General Discussion
http://media.movies.ign.com/media/041/041373/vids_1.html Hot! I love the art direction of the creatures.
Chef's Pal
Topic by
3djester
·
Jan 2015
·
Home
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The Q-Branch Quote game!
001: [Spinning around the roundabout] "002, I think I'm going to throw up!" 002: "Me too!"
Re: Textures are blurring as you get further from the camera
Reply by
Noors
·
Sep 2012
·
Home
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Technical Talk
In your bitmap nodes, there's also a blur parameter that you can reduce to 0.1
3d max grid question
Topic by
fade1
·
Nov 2008
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Home
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Technical Talk
hey maxusers, is there a way in max to set custom grid sizes, for example 1,0 and 0,1, and map those to the keyboard?
2 results
Re: Stonebreak - Small team seeking 3d generalist & concept artist.
Reply by
Joel_Kida
·
Oct 2022
·
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Collaboration & Unpaid Work
I'd like to work on this project as a 3D Generalist in my free time! Link to portfolio : https://www.artstation.com/joel_kida Discord: JoelKida#3021
Re: Edit a mesh with weighted normals.
Reply by
gnoop
·
Aug 2020
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Technical Talk
Cool. Thanks gandhics. Is it something new in 2021 too? Where it is in Max?
2 results
Re: Rotating objects with Tangent-Space Normal Maps.
Reply by
cptSwing
·
Mar 2016
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Technical Talk
Maybe unstacking the uv shells (moving outside of 0,1) might help?
Re: Blending 2 tileble maps in 3ds max
Reply by
Justin Meisse
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May 2010
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Technical Talk
can't tile? huh? Just stretch the uvs past the 0,1 range.
4 results
Re: Is Modo really that amazing?
Reply by
Snefer
·
Apr 2014
·
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General Discussion
Pack UVs has been there since... forever? Atleast 301 or 201 I think :)
2 results
Re: UDK July 2012 now supports XNormal normals!
Reply by
Quack!
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Aug 2012
·
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Unreal Engine
Move your duplicate overlapped uvs out of the 0,1 space for you first image.
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