Just Updated my ArtStation http://www.artstation.com/artist/Bonebrew22 included a recent weekend project that I was testing out in Marmoset 2 Slightly NSFW https://d2ip58kv7n8yjd.cloudfront.net/p/assets/images/images/000/020/452/large/screenshot002.jpg?1398024143…
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…
A better question would be to ask how many do you need? 90 000 polygons used to create a single piece of vegetation seems a lot less reasonable than to use those 90 000 polygons to create say a key character in your game. I think it all comes down to whats reasonable or not.
If someone told me back in 2005, unreal engine would be free for indies one day and yet people would complain about it and compare it to unity, I wouldn't believe it. It happened... 2005...the year I was trying to figure out thief:deadly shadows editor, the strangest version of unreal engine 2.5...those were the days...
Looks fine but design wise I think you could do better, have you taken a look at old depictions demons. Instead of the archetypal monster with sharp teeth they look quite terrifying: http://media.galaxant.com/000/123/686/desktop-1425912124.jpg http://media.galaxant.com/000/123/692/desktop-1425912133.jpg
I have the same situation. My config AMD PhenomII X4 955 3,2Ghz 8Gb RAM and Maya lagged on 200-500k polygons. And selecting different object very slow. But on Softimage I work with 15 000 000 polygons and softimage not lags. I think this problem in Radeon's videocard. Sorry for my english.
1 U.S. dollar = 0.57 British pound 1 British pound = 1.74 U.S. dollar There us go (rounded up numbers). You do know google has a built in converter? Just google on 30000 uk pound to us dollar 18 000 British pound = 31 446 U.S. dollar 30 000 British pound = 52 410 U.S. dollar
Hey there! I'm the
managing director of the well established free Source mod, GoldenEye:
Source. It's a first
person shooter based on the hit game GoldenEye 007. We've been going
strong since our initial release in 2005, but have somewhat dropped
off the radar recently due to a few years of development hiatus. However, the…
AutoDesk + monopoly = same product different # Atleast thats how it is with AutoCAD, lets take 2002 then jump to 2005 use it for a year and jump back to 2002 and you can only notice maybe 2 or 3 small features that you would like to have from 2005. Not to mention they actually sometimes REMOVE very useful features for no…
Hey, I'm glad to present my new artwork. I would be grateful for both praise and critique. The artwork is modeled in Foundry Modo, painted in Substance 3D Painter. It took me 2 months to finish this project. I've made a lot of mistakes (I'm grateful for them), redone a lot, and my computer is really slow 56 000 tris…