What about lack of military aid, disorganized law enforcement, and slow response time to one of the worst natural disasters in our nation's history due to on going oil obsessed presence in a foreign land? Can I blame that on him? Oh please say I can. I'm sorry if attacking Mr. "always on vacation" George "it's hard work"…
Updated version Hey guys, in my quest to level up my substance designer skills I made a simple black and white tile floor to get me started on my journey. I decided I wanted to take it further and start adding in adjustable damage. So far I've been successful in being able to remove tiles and show the mortar underneath but…
Your artstation post link in 1st post shows up 404, if you've updated anything you might want to update the link here also. Update: Ah, 2021 necro-ish, didn't see it before posting.
Discover Blender Game Tools Download it's free! http://linko.projects.free.fr/gametools.zip Topic on polycount: http://polycount.com/discussion/174302/game-asset-generator-for-blender-the-fastest-tool-for-game-asset-creation-free#latest Bored of spending countless hours to finish a set? Discover my Game Asset Generator…
[ QUOTE ] I'm assuming at this point the reason is that I'm running Maya 5 and these files will only work with Maya 6 (full version or PLE). [/ QUOTE ] Can't use PLE, has to be full version of Maya. When you open the ASCII file with Wordpad or some text editor, this what it looks like: <font class="small">Code:</font><hr…
Bet dollars to donuts it's Gamma and Lut. Customize > Preferences > Gamma and Lut tab > Turn that shit off. http://renderstuff.com/publication-files/0045/Gamma-LUT-settings.gif
Hello, Natus Vincere (Na`Vi), the world's leading Dota 2 team, is looking for a Dota 2 Workshop concept artist. We are looking for someone who has experience working as an artist in the video game industry, who is well aware of human / animal / humanoid anatomy and has strong drawing skills, creative thinking and good Dota…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…