Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…
My variant of this script: fn paintrect = ( ry = mapScreenToWorldRay mouse.pos myray = ray ry.pos ry.dir intersect = intersectRayScene myray sel = selection subobjlvl = subobjectlevel if intersect.count > 0 and intersect[1][1].isHidden == false and sel.count > 0 and subobjlvl > 0 then ( actionMan.executeAction 0 "59236" --…
the problem, as far as I can tell, is that you are using a very limited range of color in your lightmap (let's say, from 0 to 20 rgb). But then you're expanding that range back up with realtime lighting / post process / whatever. So you're taking 0 to 20 and turning it into 0-100. The result is gonna be banding. Here's a…
Those values are defined in 0.0-1.0 space, which maps to 0-255 in photoshop. To go from 0-1 -> 0-255 result = x * 255 To go from 0-255 -> 0-1 result = x * (1/255) = x * 0.00392 To go from Gamma -> Linear result = x^2.2 To go from Linear -> Gamma result = x^(1/2.2) = x^0.4545 The gamma 2.2 is true in most cases, may differ…
Hi! Looking to hire 3D environmental artist for indie 3d fighting game for pc using
the unreal 4 engine. Examples of some of the environments i'm looking to be made. https://www.dropbox.com/s/zi5rx6f8sbxcwiq/136ecopy.jpg?dl=0 https://www.dropbox.com/s/em5rfdzv52bc6a1/Gowangs Room By LuluSeason.png?dl=0…
Hi can anyone tell me how can I remove the extra space between these two layouts ( Check screenshot) if ( `window -exists "nameWindowss"` ) { deleteUI "nameWindowss"; windowPref -remove "nameWindowss"; } window -title "3DG NUT" -s 0 -widthHeight 200 145 "nameWindowss"; frameLayout -cll 0 -li 170 -labelVisible 0 -bgc 0.25…
Hi All, I am in the process of compiling my first modeled/sculpted/rigged charater model from 3ds Max to Source. This model is to be used as a custom "skin" to replace an existing model in a Valve Source game (L4D2) and there are a couple of little points I am confused about and would like to confirm. Node Assignment: In…
Was searching for some comparisons and came across this: 226CW vs 2232GW http://forums.hardwarezone.com.sg/showthread.php?t=1714527 226BW(left) vs 2232GW(right) http://www.pcpop.com/doc/0/206/206636_3.shtml http://www.pcpop.com/doc/0/206/206636_4.shtml http://www.pcpop.com/doc/0/206/206636_5.shtml…