SOLVED! I finally figured it out, just now. Solution is, as you might expect, rather simple and I feel silly for not coming up with it earlier: All I had to do is enable compatibility mode for ZBrush to and set it to Windows 7. Hope this helps in case you're experiencing the same!
Hard to understand the setup. How about using Group masks? But ultimately this might be done better in a compositing tool, where you have a better material-based layout. After Effects comes to mind. Heck, even 3ds Max's node-based material editor might do this better.
Slosh's fix is something I've come to rely on when I have a similar issue. Sometimes there's just something corrupted in there, and it's easiest to just delete it out. A mesh cleanup operation may help as well. Principle is, if there is a dumb, easy solution, try that first before going into hardcore troubleshooter mode.
haha, this is cool! Hey It's probably somethign dead simple, but how come your symetry modifier shows the results while your in edit poly mode? Mine only shows up when I select the symetry modifier or higher on the stack. I assumed thats just the way it was! :P
all i know is that its blacktooth night! (crown royal, lil bit of coke) 3? I really hope they release some sort of Dime solo album thing - he has to have recorded EEOONNs of stuff, really hope some of that stuff (if there actually is any) comes to surface.
This game can not come out soon enough...it seems like every new video makes the art look better and better...I hope there will be some kind of god mode so I can just stand around in the levels gawking at everything.
Without wishing to come across as a twat - in this instance the issue is the way you've unwrapped it. There's a node floating around somewhere (probably on share) that shifts textures based on UVs to minimise seam issues. It looked pretty effective in terms of dealing with noise maps etc.
[ QUOTE ] What I played so far is fun and looks good, I just hope that the gameplay is more than a couple of hours. I thought it was suppose to come with MP though [/ QUOTE ]Multiplayer is included in the form of Sin 1 Multiplayer mode
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
Project Description: Son of Nor is a Multiplayer Cooper Action RPG, which is situated in a desert world. The player takes over the role of a human mage, who has to defend his people against the overpowered Sarahul Empire. As a mage there are 3 types of magic at your disposal: terraforming, telekinesis and spells.…