might find it on amazon.. but check this out!! i didnt know they made a painter 3d! yep and you can grab it for only 34 bucks.. http://www.amazon.com/Painter-3D-MetaCre...917&sr=1-20 ***EDIT*** they have it listed, but it says currently not available.. http://www.amazon.com/Corel-PTR60ENG0-Pa...092&sr=1-42
Put the brush to a very low opacity, like racer445 said on his tutorial. Even 6-7% you can see something. Your scratches are too big, they looks way prettier when it's tiny and subtle. This is a good tutorial too : http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html
I just saw it. One of the best movies I've ever seen, I really stand corrected about my skepticism. Too bad the 3D goggles thing didn't really do it for me, everything was blurry and the effect wasn't all that awesome. I saw more details when I watched the trailer on my 42" tv...
i bought 2 copies with preorder in play.com (32 euros each, cheaper than Steam with taxes, 42 euro. Why the hell we must pay taxes?). I think i will have my copy soon. My steam id is "whiteblaizer" My fav character = Zoey. More girls and characters would have been better.
[ QUOTE ] I hope you suffer... a lot.... [/ QUOTE ] Hahahha oh there is much suffering! Though I must say, the projector and screen were less then most 42'' flat screens, and you should see my makeshift PVC pipe screen hanger with the red Target window blind trim for that oh so theatric movie experience.
Hey Acid, lovin the scifi crate got some really nice details in there. Im not the best texture artist either but I found this great tutorial specifically related to texturing hard surfaces like metal and such, really helped me out alot.…
Hi BitBarrel, There is quite a bit of information if you dig into the Siggraph 2016 papers :) Deferred Lighting in Uncharted 4 - slides 32-42 Practical Real-Time Strategies for Accurate Indirect Occlusion - pages 112-161 Currently people are writing their own shaders for internal use and there is no reason why such a…
I guess I need to wrap this in a proper MCR somehow? I get this error when I evaluate: -- Error occurred in anonymous codeblock; filename: ; position: 1464; line: 42 -- Frame: -- comparePoint3_Z: comparePoint3_Z() -- sortedObj: undefined -- compareInt: compareInt() -- sortMeshVerts: sortMeshVerts() -- Unknown property:…
Hi everyone! I have recently been working on my original design for the LSW-57, a fictional near-future LMG. I'm finishing up my texturing work and I wanted to know what design or material changes people might recommend. This would be intended as a 3D first-person game asset. Here are a couple of substance painter shots:…
Hi, I am Rajil and I'm a self taught 3D hard surface artist. I specialize in game ready weapons and props. I have been working on this piece for about two months now on my free time and I have just finished the highpoly, so I thought about sharing my work here. Thanks to Gabriel Posiunas…