if you only want to change the axis constraints, you dont need to use the mousetrack at all, but only register a callback that is run when viewport is changed because when viewport isnt changed (rotated..) the major axis wont change either, hence oyu can use the regular move tool if you want to do the moving yourself it…
I know the way to get world/object space normal map in maya 7 (not use plus-in), but how can I create tangent normal map?use lighting or something?there is a link(I have no a visa card:(): tangent normal map with lighting
Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…
the shadow node requires world space position and normals to work. to get world space position you need to convert height into tangent space normals (easy) and transform those normals from tangent space to world space. This requires that you bugger around with 3d matrix transforms - you can build nodes to do this in…
If you do not like tities and can't digest nudity, then do not do art. Art is full of this stuff.. And well if you get aroused by it then just keep it for yourself, no need to launch nukes for it.. Cheers on nice titties and asses! .) To be completely fair (and again, not making any positive or negative judgement here even…
Yo doods, November 1st is international self portrait day. I think it was started at conceptart.org 8 years ago. It's a good excuse to paint and do something you wouldn't normally do. Here is mine.
Hello, I have: 1 - Created model in Zbrush 2 - Textured model in Mari 3 - Exported Textures as flat 4 - Loaded in model in Houdini 16 Amarok 5 - Applied UDIM textures Question: How to use same texture map(s) / again but now instead color i want to use them as bump or displacement map. How to do it? In Houdi things looks…
Physics Programmer Threewave Software is looking for an exceptional and proactive Physics Programmer to join our programming team. The candidate must have at least 4 years experience in programming, professional mathematical or physical applications, and a strong understanding of 3D Mathematics and linear algebra. A love…
These animal studies are really coming along great. If orangutans are anything like chimps or gorillas, they're probably super jacked under all that fur I bet.
Hey guys, I am new to mudbox and I have just realised after putting my normals into UDK they are upside down, so the shadows go upwards... which I have never heard of before :poly117:. So is there any setup I should be doing in mudbox to fix the issue? I have tried looking around for options to fix it but I cant find any…