Hi guys, great work thus far :-) I think this will be my first critique of anything here, and since we seem to lack the Spoiler tag, I'll keep it brief: I come from the game-design / coder side of the fence. What I see is that your environment's beautiful, but it would not serve a side-scroller all that well. Why? You're…
That looks nice indeed and I did something like that in Blender Geometry nodes too by roughly same stack but isn't it instantly obvious the thing is not real and have a typical "procedural" taste just because a half of child streams are crossing each other and not do typical flow in before a bend and out after , a core…
Hey everyone, I've just released the first trailer for my game Let Them Come. I'd love to hear your thoughts on anything regarding the game! New Website: http://www.let-them.com/ Watch on Youtube: [ame] https://www.youtube.com/watch?v=jV1GAf9V37Y[/ame] Thanks, Klemen
Hello, Today i started studing MASH for Maya. I quickly realized that my REPRO NODE dissapears after some time. When it does - the boxy icon in MASH editor changes to checkered icon as below. I saw one post about the issue but frankly I could not understand the workaround. Can somebody explain this to me? is it a bug? am I…
He saw what he had created and knew . . . it was a MONSTER - dum dum dum Goals: 1. Create a useful Maya viewport shader with many functions and techniques to showcase a wide range of surface properties 2. Write a Shader with a compartmentalized structure that is easy to read and dissect for people learning to code. This…
Hey dudes, Attempting to learn this formidable program right now (Still a noob) and I was wondering if anyone could help me out. I want to add an emissive map to my model in UDK, and from what I have read emissive maps are most efficient when using an alternate set of UVs that emphasize what will be emitting light, and…
So, I just got an sample working 100% in both eyes. IDK when i'm gonna be able to record a good video, so I'm going to break-down in general the process behind it. First of all, just bend deformers if your going to animate in Maya work well just like the lattice deformer. I don't think you'll able to use strech/squash…
Would be cool if alignment and size space mode could check if you are painting in 3d viewport or 2d viewport and adjust accordingly. Tangent wrap/object for 3d, UV and texture for 2d.
this quote referring to autodesk is amusing, sounds like it's coming from a former 3ds max developer - "The really bad part about laying off developers is the loss of mindshare about a product. It takes years and years for devs to gain knowledge about a product. Then they are let go, then a new generation of developers…
hi guys! once you try node based programs you can't go back...or at least it's like that for me.I need some vfx/compositing program,i started with nuke..i love it ,it's an industry standard but it's way too expansive for a single person and i can't go back to layer based After effect.I would like to know some first hand…