Hey there, working on a room environment for a class. Problem is, I've discovered I'm more deficient than I thought I was considering my year. So I was referred to Polycount for the critiques I actually need verses the continual sugarcoated stuff offered in class. In the case where there are two models, one is the high…
WIPs for some characters Im working on. Brink Fanart, Dwarf inspired by LOTR and Dungeons and Dragons, and some work on SNIPER for the DOTA 2 Workshop. Looking forward to criques. The Brink character and the Dwarf will be rendered in UE4.
"i also know that in most cases the textures in 3d assets for games are hand painted" That's not really true. Game assets these days are often made using a series of auto masking substance materials, assets that are 'hand painted' are generally either very colorful / cartoony , or they need certain unique details which…
Small Update. Worked on the composition, added some trees in the background and also some broken stones. Created a hole in the ceiling(the other white parts are supposed to be glass). I'm always too scared to add too many polygons, which usually makes some of my models look really bad. Have to redo some pieces and add some…
Hi, I got some progess to show with this one. I made modular kit of brick walls to build the architecture of the room with paintable damage to the walls by vertex painitng. Also made first pass with the lighting, skylight and directional light atm, I want to make a "golden hour" scenario for the scene and propably I will…
Texture Update. Spent this week adding textures to my modular pieces! Added concrete/plaster and a pretty bad attempt at a "parallax interior". Definitely just a first passes for these materials at the moment but they're good enough to show what im going for in the level. Later on I'll add vertex painting for my concrete…
Awesome stuff! From what you could improve - these stone butresses look a little weird to me. With that kind of texture, they would fall apart. =) Larger stones are usually used for this, something like this: https://upload.wikimedia.org/wikipedia/commons/thumb/2/24/Arch_voussoirs.svg/400px-Arch_voussoirs.svg.png…
First off relax, there is no reason to be stressed out. You already have made a good impression "...local game company whose art director said would look over my work soon.". The art director wouldn't be willing to look at your stuff otherwise. I just recently started hand painting stuff myself so I won't be the best to…
@armagon I modeled a high poly of the terracotta tiles and baked down the info into a low poly mesh. That pic was just using the plane viewer in 3Do. I didn't triangulate my low poly mesh so viewing it on that mesh in 3Do was broken. @Synaesthesia I was able to mess around with the curvature map and remove a lot of the…