Work is doing a modeling competition amongst a couple of teams. Theme is 'robots.' Time to light a fire under my ass cuz I've only got until next Friday (1 week) to make this. Here's what I got so far. Going to have this little guy standing in front of a saloon on a comet, or on a moon or something. It's all gotta be…
Hi everyone. This is my first post so hopefully, I am organizing this question into a good and effective forum. I apologize in advance if there was a better place to ask. I am working with a decent-sized team of artists and there is a lot of correspondence between us, our directors, each other, and with 3 people working at…
Hello I have animated my character with keyframes in 3ds max, just doing a simple idle animation, and i would now like it to continue the idle animation while moving along a spline. Is this possible? How would I go about doing this? I can't find any tutorials online that show me how to move an already animated character…
Hi, Is there a way to make spline meshes visible in ray tracing (shadows), or is it not supported yet? Is it possible to bend actors with static meshes without the usage of splines in UE4? Thx
LAST UPDATE , HE IS FINISHED! https://www.artstation.com/artwork/AqGrby I decided to share my progess of this piece. I'm quite ahead with it but I'm going to need feedback and suggestions for texturing! Here we have the highpoly And current state of texturing Inspired by this concept of Yao Wang Right now I'm adding some…
I have a project I was working on and out of nowhere it was unresponsive but I still managed to save the project. I tried to open the file after closing the program but this one file in specific is not being responsive at all and I am unable to do anything with it. I am pretty new to Substance and nothing like this has…
Right now from my perspective they all serve exactly the same purpose: randomly (or not randomly, but mostly randomly) spread an input shape. Have I just not encountered yet a specific enough material to fully appreciate the differences each of those nodes offers?
Hello there! This is my work for artstation challenge GrandSpaceOpera: Light Age! Triscount 83,489 tris. Rigged and simple animated. More info you can see here. That model was real challenge for me, couse of hardsirface, some versions of smoke, rigging from zero with no using some packs. Also you can see my WIP here!