If you want to make a high poly version of that piece on top of the gun, you could make a flat plane. 1 half has those with those patterns and the other half is flat. After that, cut out the basic shape, then extrude all those border edges downwards. Now just scale said selected edges downward in that direction to flatten…
Its in fact quite simple. Just copy and rotate one cylinder by 90° and use a 45° Slice Plane (when your using Max...but I think there should be similar tools in other apps) to cut both cylinders. Rotate the Slice Plane 90° to make the second cut, delete the overlapping faces and weld the border Vertices. Then you add some…
Hah, thanks guys! @identikal: I'll try to post the progress later, but I'll explain (more or less) how I made the flowers: I made a concave plane that follows very roughly the internal shape of the high poly flower (aka the "hole"). The borders are alpha, that's why it's so crisp. For the underside I just duplicated the…
This is looking pretty cool so far, I'm really liking the character design. One small comment on the chest armor, I'd like to see the edges either have some silhouette continued out from the design or have some sort of border that the design terminates into like you have done on the seat. As it is right now it looks like…
By the way another way to get the cool tubes Tinman made: 1. Model shape 2. Select the edge loop you want to be the tubes. 3. Extract the edges using the create edge from selection button found in edge or border. works with e mesh as well 4. Select spline and go under it's rendering options and turn on renderable in…
With the recession that's going on globally right now, it's gonna be tough getting on-site jobs abroad (some regional exceptions of course) without dual citizenship or the required visas. You can prepare for it though when economies go back to max in 4 yrs (theoretically speaking) by making sure you have a degree,…
shit its kind of obvious that he just wanted a bit of sympathy and advice. some of the comments here are just 'way' too harsh, bordering on deranged really. hope you get stuff sorted out man and since there is a kid involved, try and keep at least some kind of dialogue going with her. if you lose your rag , it will make…
I will say "yes" but I'm not totally sure of that. I think most of the tools will work since they are basic maya tools improved. One thing I have notice that doesn't work is the vertex size slider (in viewport 2.0 the vertex looks like not displayed). The UV Borders have the same problem. I don't think that the problem is…
You should be able to unwrap everything below into one UV island on its own, if not into several pieces. At the moment the UVs are unworkable, so select the faces in the UV Editor (viewport might also work) and goto Options > Flatten Mapping. From there you'll have to sew the UV borders together. If you can't get it to…
i like the design, its very clean and minimal like every artists should be, but that border isn't sitting too well with me. maybe its the color, i would try making it darker? also, when you click into your pages, the images should stay as wide as they were on the homepage (imo). no sense making them smaller just so we have…