My team is having problems using referenced files and the "select by name" tool within Maya. Whenever we use a reference and try to use a wildcard selection in the "select by name" tool, we get an error saying that no items match. However, when we go back to the original file, we are able to use the wildcard selection in…
I recently started adding my work from Miscreated to Artstation. I've added 40/85 assets/ structures so far but would like to see what you think of the quality so far. Still have some office related assets to go and a bunch of player related items/ basebuilding structures to go. Should I remove anything? Thanks…
Ok this is strange, I added morph target to my original item and went to pick up object , but when I pass over with the mouse on the model deformed I want it doesn't let me select, is there a reason why? I mean they have the same geometry and vertices, perhaps not the vertex id? But how I even get it to have the same?
Hello, I have been working on this jltv military vehicle for a while and I don't know how many different materials/UV maps I should use. I have previously made only small items like guns and robot arms where I used one single material for the whole thing. I think in this occasion even single 8k material wouldn't be enough.
The anatomy is awesome! But I agree with Di$array that it looks more like a troll (WoW) or a human with big ears. For a classic goblin I think you would need a bag of collected items. I like the reference Di$array posted. Jewelry from gold or bone. Perhaps give him some visible teeth or some claws.
Finally finished the shield! I learned a lot though this little project. First time painting a low poly texture item and also the first time I used xNormal(sick program). Used it to bake out an occ map. Next time, I'd like to see if I can sculpt and make a normal map for something low poly.
I'm not sure you can do that straight up to work per-tool. What you can do is write a script that'll fire a command based on the currently active tool (I've got various modal tools set up this way - for example, W is bound to weld unless I'm in item mode, then it'll activate the move tool).
Yeah, in the mesh properties (select the mesh, properties are on the right side, below the item list). You should see options there for subdivision level and render level. There's two separate settings - one is for regular subpatches (what you get when you hit tab) the other is for Pixar subdivision (what you get when you…
I need to download another version ? another bug I noticed is sometimes when I am working on something then I rotate it seems to clone the whole item in the canvas even tough I didn't clone anything is just like a ghost image .... I download the new update from main site and is always free right?
This may sound stupid but when using this technique in UDK if he is using textures from his trim set and from his tillable wall set, he would have to have two different materials applied to that object right? or could he have all of those items in one large texture and just overlap the uv's where needed.?