Hi there :) I'd add a few cons : - Dynamic subdiv's crease levels always resetting to 15, while user might not want that (I often opt for 1 or 2 depending on the density of my topology), maybe recall the latest used value or allow to store it in the preferences - Add a way to clearly set off Dynamic brush size everywhere…
:thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: THANK YOU POLYCOUNT FOR HELPING US MAKE RoG POSSIBLE :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: We have filled a dozen and a half positions this last couple weeks, and we have been inundated with applicants and interest. TY!…
In regards to the Enivronment position: We're looking for someone with UE3 experience, has a great eye for detail and lighting, and can create some kick ass scenes. Being able to create excellent assets is a huge plus but ultimately we need someone who wants to artisticly build and light levels in the UE3.
Hi I am looking for a 2d animator who can create a hand drawn frame by frame 2d anime animation video. This is a fanmade 2d animation video. I have the script and storyboards and animatics prepared. the coloring and rendering quality which I want for this video should be similar to One piece and Solo Leveling. This is a…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a versatile Lead 3D Environment Artist to Join the Palia team! Expectations and Responsibilities: Lead the…
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
Unreal makes it pretty easy https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine I've manually created lava streams that branch and reconnect, just using extruded splines, one for each branch. Then welding the sides together where they meet side-by-side to make the main stream. The…
Working on some more medieval assets atm. I created the marketstalls by modeling the frames and taking them into Marvelous to create some simulations and then took them in Zbrush after to sculpt and further define the creases. Afterwards I textured them using a cotton alpha texture which I then added surface imperfections…
If you are using 3.1 you can use the wrap mode of a brush to create tileable textures and then zmapper or displacement to create your maps. Is a lot simpler then it was in zb2. Here is the wiki page for it. http://www.zbrush.info/docs/index.php/Wrap_Mode_Tutorial The other great thing is the zproject brush to bring in…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for UE5 Senior Environment Artist. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About The Company: Digital Shamans are professional video game developers and…