Just saw your thread, very nice work! I'm a big fan of black powder guns and even own an 1860 Army, so it's great to see someone tackle one of these big ol' beasts. If you're interested in accuracy, the Dragoon had two different engravings on the cylinder during its run. The first one used only for a few years, is a battle…
For a top of the line Boxx workstation you are looking at 6,000 bucks :) I think you can get a really decent workstation for 1,500 euros though. What works best for me is getting a computer built by a local shop. I have had a processor and HD blow out on my station. The shop replaced the processor for free and slipped a SD…
Is there a reason why you can't put all your textures in the same root folder as your mesh ? As that would / should rectify your problem ? EDIT : Alternatively ( which is a slightly long winded process :( ) : - Save your file as a Maya ASCII, .ma As an example, let's assume you have an object called Test.ma, which sources…
usually you just get a budget from HR with how much they pay and they'll reimburse you later. Some companies may go beyond that and hire a relocation service for you with which they had good experiences. If you're on your own, get a company which has an office in the US, so you can raise a fuzz if things go wrong and don't…
Here is something I am working on to get better at Hard-surface modelling and to improve my general ZBrush skills. Bane from the new Batman movie; The Dark Knight Rises. Played by Tom Hardy. Not going for a full 100% replica, more like 95%
Thanks for your comments :) . @4evra: Yeah, I see what you mean. I'm not going for an exact replica of the concept though. I just want to built a basic set of models and fool around with them :D .
Hey guys, I made a rock pack with high quality pebbles. You can buy it on Gumroad : https://gumroad.com/l/CXKJP First 25 people get 50% off ! Use the Discount Code "thisrocks" Here are some renders: The pack includes: Meshes: 16 OBJ files :10K polygons each with clean uv's. 16 OBJ files: Super low poly versions of the…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…