Eric, yep it works actually really well. I did the same like rooster on several occasions and also recently rebaked a normalmap from a similar lowpoly to a variation with different uv's. Since I had to cast from the highpoly anyway I had a chance to compare. They matched up quite perfectly at least visually. Like already…
"Join us at 10am EDT on May 26 as Chance Ivey, Senior Technical Designer at Epic Games and Galen Davis, Producer/Evangelist for Quixel at Epic Games provide a first look at new game development tools and workflows that will be available with Unreal Engine 5 before exploring a new sample project."…
this is my take on Prince Rhaegar Targaryen, from A Song of Ice and Fire. need to: * paintover a suitable armour style (must be dragony) * make the hands * block out the hair shapes (photoshopped above) * make epic suit of armour * make low poly * texture * make epic render * upload to portfolio will cross them out as i do…
Something is börked on Epic's side of this equation. We've had other users mention this to us as well. As far as I'm aware, the only thing you can currently do about this is roll back to an older version of UE4 until they fix mesh UVs on import. Sorry about that - you'll want to follow up with Epic to see a resolution to…
^its true.. the whole presentation of the campaign going into MP matches, and the stuff going on throughout the match got me feeling really cool. i felt the whole match was more epic, and the audio, and effects are epic. I hope more MP games do this kind of stuff. It'll be hard to go play classic instead of campaign haha
Yea, this is pretty much how it goes in our office a good deal of the time. Also, Programmers: try to set up epic nerf ambush of art department (fail because of snitch providing forewarning) Artists: set up epic trap for programmers failure (artists are winrars) Conclusion: brotherhood in art department = no backstabbing…
[ QUOTE ] Beefcake prisoner hooked up with m4d space marine armor and sent off to fight invading alien hordes? Now I see why the game took so long to make; Epic had to release their game first so Blizzard could follow up with Gears of StarCraft! [/ QUOTE ] Yea, because Blizzard needs to copy epic so that this game will be…
Thanks Eric, so basically facial mocap data can be retarget without blendshapes. And How can i target joints with optical data ? Is this more easy in maya than motion builder ? In MB you can't play the retargeted face without defining some base generic expressions. And the hard part is you are defining that expressions by…
Decimation Master in Zbrush does a really good job of retaining detail while crunching polys, other poly crunch tools seem to just go based off of distance, if verts are XXX close to each other, weld. I will always run this if I'm going to go bake in another program like xNormal or Max, it gives the same detail but at a…
Hey Eric, Cool! I think that's the first time I hear someone using Max that got the shader working. First off, I haven't touched that shader in what feels like ages (2,5yrs). 1) What do you mean by diffuse Alpha? I.e. diffuse texture's alpha channel controls transparency? My experience with real-time shaders in Maya and…