Maybe make it into sections, so you have 2-3 'rings' of bricks and adjust the number of bricks with each ring, so the inner ring will have less. Then you will avoid too much distortion.
It comes with ReBevel as second addon called "Loop Ring Select". ReBevel depend depends a lot on edge rings selection so I made LR Select - to quickly grow/shrink ring/loops.
Hi guys,I need youre help to locate in the 3ds max's Customize User Interface Tab the "fields" to assign a shortcut to ring & loop (unwrapUVW-Edit UV). Under Customize UI/Keyboard/Unwrap UVW I found "Geom. Edge Loop/Ring Selection,but unfortunately that is the command for the viewport ring & loop selection,I need the 2…
Hi, Polycount! I'm in confusion and need u'r help. Right now i'm making model of scope and it has many cylindrical parts, and as result many ring piecies when i unwrapping it, here is screenshot of fast uv packing and model itself: I want to know what to do with ring piecies when i unwrapping such models. Should i divide…
Some art books I've been very happy with: Guild Wars 2 Art Book Half-Life 2: Raising the Bar (Out of print for 5 years so you may not be able to find a copy) The Lord of the Rings The Art of The Fellowship of the Ring The Lord of the Rings The Art of The Two Towers The Lord of the Rings The Art of The Return of the King