Hey, there. Nice project. I'm about wraping up my modest UT2004 peice, just need to work out all the bugs. I can probably help you with most of these questions in your post: QUOTE: 1.) Figuring out a Dynamics solution for the secondary animation on the loin cloth, so that there is some colision, but having to be bones…
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
Let's put it this way: I interviewed at a studio a few months back and we were talking about their rigging system... I asked if they were using Biped and he said no and practically danced a jig. Obviously you could use CAT or PuppetShop or a custom solution; it's not like Autodesk is holding a gun to your head. But I still…
Yeah just hard to get feedback when you step outside of your zone as it suppose to be perfect lol And your right about doing it again Also yeah i learn i have trouble with my proportion, something i am already working on in my art class so definitely something to keep in mind. And thank you i appreciate hearing that.
Hello guys :) Maybe some one trying any kind of ring flashes (w/w.o polarization filters) for PBR texture scanning? My idea is: 1 - taking a lot more pictures for covering commonly 2x2 meters of surface rather than on "traditional photogrammetry" process. 2 take pictures with less resolution rather than "traditional…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
8ftSpider: That's cool. I'd like to do more poses. Maybe the hammer toss one with rain instead of speed lines. I've aimed to have him sort of ultimates and less funny marvel. As for the UV space not always being mirrored - I know I've taken a bit of flak for that between this guy and the other. I enjoy having unique space…
Finally was able to finish up the dude's rig (for the most part)! I still need to paint and fix the weights with certain extreme movements, but we're all good otherwise. Next up is cranking out another few poses and give the doggo the same treatment. I'll probably fix the lights once the rigs are out of the way, but it's…
Some of the renders in the thumbnails seem off, like the camera is to close to them and it has some sort of perpective . Or you just simply non uniform scaled them to math the square size. At any rate right now the begining page is quite annoying because it's just a splash page but a misleading one to boot. You all all the…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…