A WIP robot for a school project, i will update as i get more on it.. @ etb342 - Im not sure about the wireframe render as i can't find any good tut on how to do it. If you know any, please let me know so i can post the picture for you. :) -Tobii
Seaseme: Do you want a wireframe shot or just the unlit textures. GugloPWN: Yeah. I wasn't sure how I wanted to damage it so I textured it and modeled the damage later. You're right about the second building. It was bugging me too, I will be different in my next post.
What an awesome thread! Nice wireframe pics. But isn't duplicating bad for processor? I mean, the more seperate objects the more rendercalls processor has to do. I have understood that it is good to model thing in large chunks as much as possible. And duplicating increases polygons.…
Sweet, thanks for the crits and the responses! I agree about the wireframe and texture's needing their own presentation space; I'll definitely get on that. As far as the site goes, I plan on taking this to a lightbox that'll pop up some larger images in a slideshow format. I'll respost as soon as I can :D
thanks guys, i wish i didnt spend the last week messing around and then crammed the last second. we could have finished a lot more. floating white planes in the wireframe view are the particle planes. has like subtle dust/pollen things. maybe too subtle. heh
Ooops sorry forgot to mention that the wireframe image is a little old and I was to lazy to render another. Those shoulder pads have been optimized alot and aren't nearly that many polys. A few other areas have been optimized as well. At this wire render, he was just under 4K polys.
In order to teach myself how to use Substance painter, I modeled a club-like weapon for my character. It was a great way to learn Substance Painter, and it helped me get a better grasp on how to best create UVs for more complicated objects. Here is a quick Marmoset render: Additional render with wireframe (~1,600…
Interesting model choice, should look cool when it's finished. Please add some screenshots of the high poly without a wireframe, or at least use isoline display. It's hard to judge the surfaces right now. I'm not an expert but I'd consider merging the low poly. http://www.polycount.com/forum/showthread.php?t=117017 Also…
hello guys, quick update. I decided to make an extra room in my metro. It's a kind of control room. Here are some flat renders with some wireframe. The whole scene is 77 000 polygons now, and just only that room is 25 000 polygons. Feel free to give me criticism :) ! Next step is texturing!
I would try to take some geo out of the arm holding the wheel, its black in wireframe its so dense. This will make it easier to change it around without having to select so much at one time, try to keep it simple in the beginning. Do you have any concepts on what you want it to look like?