Hi all, Short version: I would like to know if anyone knows how to bake Zmaterials to Polypaint? Long version: I've done some research online and understand there are a couple of ways to transfer materials and polypaint to a UV'd character (Joseph Durst's methods for example). I wish to bake the Zmaterial to polypaint of a…
going on what @Shrike mentioned, I might limit gold to the trim pieces that border most the shapes and choose some other color to accent that. Inside the barrel of the guns maybe a glowy electricness? The mid body part of it has some cool symmetrical design that kind of looks like a transformer body. Maybe the little…
They arent Vector displacement maps. the are a image map full of vectors tho :) yes. Tesselation is just the division of faces. It can be used for a few things. displacement being one of them What i wonder is how these things are calculated. can they even be generated between arbiary meshes? Its very hard to imagine how. I…
I've added about half a dozen or some more hotkeys to Maya. But I normally am quite reluctant about doing these things. Only if I notice that I am going to switch between the same tools often and the program doesn't have them already keyed. But they do make me work faster and automate a some things (I have for example keys…
Thank you lukors. Your Channel Shuffle worked perfectly! :thumbup: I have to confess I ran across it a few hours before posting here, but (obviously) wrongly dismissed it as "just a pointless transform-the-image-in-crazy-ways program" ugh. But it was exactly what I was looking for. I don't know why I made that assumption.…
Does she turn or she just have set of different ears , I am asking because if she transform in some way this could effect her cloths and of course bandages , for example if she get bigger she will tear them up or if she get hairy she will cover her scars About colors you can have some fun with Kuler :(there are pre made…
I appreciate your help man, unfortunately it doesn't work, what i figured out was: no matter what, the cube is extremely huge on Maya. its not in the same place on Grid. Its deformed and has some floating vertices The mesh is not responding to the handles well(even the transform move, it makes the mesh shake and actually…
in response to @mastershokhan I used Xnormal to bake. Basically you need to transform the fibermesh into a 3D mesh (Polymesh3D) Exports the high poly OBJ (you can paint the model/fiber with polypaint and export, the polypaint information will be embedded inside the OBJ file *this is just vertex paint* xnormal also read…
Your probably not going to find that kind of stuff as characters or super complex stuff usually gets the spotlight. Although, you may be able to find some sci-fi vehicles on google images. Either that or go to Autodesk Area website http://area.autodesk.com/inhouse/custstories they have all sorts of stories, some from the…
@Giova Hey, I don't have 3ds Max installed anymore, but I found an image online to point you in the right direction. This may look a bit different because I don't know what version of 3ds Max you're using, but it should be in the same place in newer versions as well.. The drop down that says "View" should have other…